unjson
u/unjson
Easy meterless BnB for Monster Hunter/Hulk (5k, midscreen, ends in pressure)
twitter.com/fgc_hundert/status/92066882367356...Hulk Frame Data. Looking for people to double-check and maybe expand upon my findings.
docs.google.com/spreadsheets/d/1pP-ehzJeAL8KH...I tried to examine the Abigail Introduction Video for as much stuff as I could. Here's an album of what I found:
imgur.com/a/1oG1cWent into Danger Time on round 1, Double KO on round 3, counter hits left and right, corpses fucking flying everywhere. Command grabs eating 1/3 of the life bar. This game is madness. And I love every second of it.
Also, shoutouts to the Slayer player who clutched it out with like 1 life left in round 4. Let's play again sometime.
The one that had that wierd "pill-shaped" area near the Marauder/Duelist starting points. The only images I've found were really small.
Thanks!
Hi all,
I'm TO-ing for a local tournament in southern germany. Right now, we're looking at USF4, Melee, maybe Smash4 and Tekken depending on how many people are entering. All these games are USK12/16 or lower.
Now I know MKX is fairly popular where I live. It is, however, rated USK18. Am I legally allowed to host a public tournament where people play MKX as long as I check the age of all atendees? Do I have to take other special precautions (no stream before 22:00, shut windows, etc.)?
Thanks in advance!
Playing a condition based build has always felt really unrewarding. Right now there is no way to keep your enemy from just removing anything you throw at him. DoT-Condis in particular pretty much get cleansed as soon as you have enough stacks on your enemy to pose a threat.
So what about a very low-duration, hard to apply condition that just stuffs your enemies next attempt to condi cleanse like Blind does with Physical hits? Not an additional thing you have to strip but a, hard counter that denies any condition removal from one skill, no matter how many conditions that skill would actually cleanse. It would actually create some kind of counter play with condition builds rather than just re
There's been a lot of discussion about all the shiny new toys we will get with the specialization-system lately, so I was wondering: What Utilities, Weapons, Heals and Elites will your character lose, once she or he specializes?
What do you think?
