warframework

u/warframework


r/CLICKPOCALYPSE•

Are there any significant values to (non-Castle) Boss Kills?

Sure, they drop a lot more than a typical mob. But they're also usually a lot harder/slower to kill (unless you're abusing an Infinite/Automatic Scroll potion, anyway). And given the number of regular mobs you could have killed in the same time instead, I'm not convinced this is a win, even then, either XP-wise or drop-wise.

Further, I've not even noticed any Achievements (nor points) related to Boss Kills.

So, putting the above together, it seems like the "Random Boss Fights 20% Chance/Room" potion is mostly a "slow gains down" potion.

(Or alternatively, a "why are you slowing yourself? Stop slowing yourself!" potion.)

13

r/swtor•

Here are my terrible (terrible) suggestions for hybrid names for mirror classes:

(You know, for ease of discussion.)

Base Classes
  • Consitor (better than "Iquisular".)
  • Wright (better than "Knirrior", I think.)
  • Booper (more fun than "Trunter".)
  • Smuggent (no real alternative, here.)
Sub-classes
  • Sagerer / Shadassin
  • Juggian / Marautinel
  • Mercando / Vantech
  • Gunsniper / Operdrel

At this point, I'm sure you've already come up with some alternatives, which you would prefer, yourself. That's fine. That's what reddit comments are for.

But I think I'll stop here, without going into all 24 disciplines (8 sub-classes * 3 disciplines), at least until we

1735

r/firefall•

Fair warning: This is gonna be a salty-vet post. If that sort of thing upsets you, it may be best to just move along.

The Stages of Firefall Players
  1. Starry Eyed Newbie
    • "This is the most amazing game ever!"
      • You have jump-jets, guns, a pretty world to explore, and you can play with all of your friends, at once!
  2. Academic
    • "I've been playing for a while, now. I really should learn the mechanics! Google will help me."
      • Google doesn't help you. Google gives you 4 years worth of out-of-date information. And that was the official forums and wiki!
      • By cross referencing dates, forum entries, the wiki, and fan-run websites, and conducti
4341

r/swtor•

I'm looking for something similar to this:

http://tor-fashion.com/aristocrats-shirt-imp/

But without the stupid-looking belt/waist "loops". And while there are several very close analogs, e.g.:

http://tor-fashion.com/cerebral-battle-imp/
http://tor-fashion.com/anointed-demicot/

...unfortunately, these all appear to have a matte-black, rather than silver-metal breastplate. (And dyes don't affect the chestplate...even if metallic dyes existed.)

Anyway, what I want is that basic model chestpiece, with the apparently mutually exclusive options:

  • no belt-loops (or unused suspenders? Whatever. Don't want 'em!)
  • Silver (Copper/Gold/Bronze would be acceptable, too) Metallic Br
16

r/firefall•

Is here: http://www.firefall.com/news/update-1-6-status-update

Short Low-Salt Version: Firefall is on fire, and an overworked Red5 staff is trying hard to put it out, one blaze at a time.

Red5 botched this release badly. They know. They're working on it.

Personal advice: Unless you're a brand-new player, avoid playing for a bit, until the smoke clears.

A plea: please try to keep any replies here positive. The longer term, non-release issues will still be there to bitch about later. (I've got my own 50-pound bag of salt, but there's plenty of time for sharing it later.)

1525

r/swtor•

I made the following tables to help me think about differences in Sith Assassin specializations...


Darkness

Active Abilities
LevelAbilityReplaces
10 | Dark Ward         |                 
26 | Wither            |                 
42 | Force Pull        |                 
   |                   |
58 | Depredating Volts | Force Lightning 
Passives
LevelPassiveEnhancesRequires
12 | Torment             | Discharge, Lacerate                 | Dark Charge 
16 | Electrify           | Shock, Thrash, Lacerate             | Dark 
69

r/swtor•

I've been having trouble finding resources with good comparisons for the 3 specializations within an advanced class.

Again, specialization, not "Advanced Class", for extra clarity.

I'm not looking for comparisons of e.g. Sorcerer/Assassin, but rather comparisons of Corruption/Lightning/Madness.

I'm sort of shocked by the difficulty in finding a bullet-point or spreadsheet type of listing, given that ~75% of abilities (including passives) appear to be the same between specializations. So, only a list of differences is needed.

Of course, there's...

http://dulfy.net/2014/10/13/swtor-disciplines-calculator-swtor_miner/

...which is very helpful...but it's still painful for

247

r/swtor•

There are 8 class stories, and 16 advanced classes...but each of those 16 advanced classes is near mirror image across an Imperial/Republic divide (e.g. Sage/Sorceror or Powertech/Vanguard), making there effectively only 8 "true" advanced classes.

So, a "lazy Completionist" could get one of each of the 8 "true" advanced classes, and complete each of the base class stories with exactly 8 alts, no more, no less.

And so, this leaves the question of which 4 classes to play on each side, Imperial or Republic, for the overall "best" experience. "Best" being scare-quoted, because obviously, this is subjective, and will vary a bit from player to player. But I'm curious about general advi

234

r/swtor•
Background

I was a founding subscriber, but didn't (and still don't) really like the game (...it's not bad, just not quite my preferred fun/time ratio, so let's just let this go). The hype-machine for Force Awakens, and the trailer for the KotFE, and F2P brought me back...sort of.

When I unsubscribed I did still regret not seeing some (or maybe all) of the stories. I had taken one toon to level 50, and a couple more to 25 or so. My gripes with the game aside (and I really, really don't want to discuss those here, at all...so again, please just let that go), I do love Bioware's story-telling and voice acting.

And since I can now see those for "free" (minus hours spent playing, a

521

r/MECoOp•

Before we begin, I wish to stress that I have read: the wiki, the college, and the BSN posts about Power Combos...and that none of these addressed my concerns about the following mechanics very well.

More googling produced mixed results, but I think by cross-referencing all of the above, I've become mostly sorted out...I hope.

Anyway, posting my results to either help others, or to be corrected, if I'm wrong about something.

If you're correcting something here, please provide a reputable reference/source. The point here is learning/understanding, not argument.

Why Power Combos?

Deep interest here, because Power Combo Detonations (henceforth, PCDs) are the only mechani

1622

r/firefall•

These are some notes on the less obvious mechanics of Elemental effects (Bioactive, Cryogenic, Electrical, and Thermal).

I won't cover the basics here, as the wiki (amazingly) has correct current information (at least for the Elemental Prefixes):

http://firefall-wiki.com/w/Prefix#Elemental_Prefixes

Instead I'm going to focus on some of the non-obvious subtleties involved, which are not documented there (or anywhere else I could easily find):

  1. The special effects of Elemental prefixes (Bioactive: Infection, Cryogenic: Chill, Electrical: Shock, Thermal: Ignite) are entirely separate and largely independent (despite being linked) effects from the associated damage-types (poison, ice,
1710


r/firefall•

Every time I see someone singing the praises of the Hunter perk, and strongly recommending it to a newbie, for their assault or sniper class, for PvE, I facepalm.

Let's look at why this is pure perk stupidity, for slow-firing high-damage burst weapons (i.e. Assault Cannons and Sniper Rifles).

Harsh? No. It means you can't count. Specifically, you didn't bother counting your shots-to-kill, and asking whether Hunter is doing good things for that. (Spoiler: for slow-firing burst-damage weapons, it usually isn't!) Let's count shots-to-kill without Hunter, together, and see if Hunter would make things better...

  1. You are one-shotting mobs, without Hunter. This only mak
2041

r/firefall•

Final Edit (Sat Dec 20 17:41:03 UTC 2014) (patch 1.2.1847): OK, this post has been up for a week, is no longer on the front page, and I haven't received any verification assistance. I've personally verified most of the table, and that has been enough to answer my main original questions (Bullet-Resist is best resist, with Plasma a distant second, and everything else barely present). So, I'm personally done, here. (Though I do hope someone else finds it useful!) Do note the date/patch above, when considering accuracy!

Sparing you the longer rant about Red5's various failures in adequately documenting Firefall, today, I'd like to just get a handle on Resistance Perks.

Specifica

1612

r/firefall•

Salty, bitter, post here, I'm afraid.

Patch Low-lights:

  • Inventory Overhaul Items that previously didn't count towards inventory limits now do. Newly overburdened players can either salvage items they previously intended to keep, or pay red-beans to expand their inventory limit (that is, if they have not already maxed this out).
  • Perk Overhaul While the actual changes are positive, taking advantage of the positive changes will require a respec (a limited free resource, or a an unlimited paid one).
    • Perk Sub-Point: Weapon Re-classification Bio-rifle was changed from Energy-type to Poison-type, forcing strongly encouraging a respec for all Dragonfly frames who took
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