wheelerman

u/wheelerman


r/todoist•

In Todoist (desktop app), you used to be able to add subtasks from the main window of a project. Now it looks like I have to click on a task to add subtasks to any task. I don't really like this because it means (1) I have to constantly click in and out of tasks (in other words, there is redundant UI depth) and (2) I lose the context of the neighboring tasks (that I might want to refer to while thinking about what I need to do).
 
E.g. let's consider the most basic thing: I have someone that I'm regularly meeting with, so I will create a top level task that has their name and some general details about what we're meeting for (or if it's a big enough thing, this top level task could

80

r/virtualreality•

I'm seeing a bunch of posts about PCVR struggling relative to quest, but let's just look at the actual numbers so we can try and figure out what's really happening here rather than relying on popular notions or talking points.
 
 
There's around 6.37 million monthly active users on the quest platform. This is based on a leak during the release of Bonelabs, during "Good VR Weather", shortly after Meta Connect, etc etc. This presumably includes users running the quest VD app.
 
For the same month, there were at least 2.68m monthly active VR users on Steam ([2.03%](http://web.archive.org/web/20221017020029

88185

r/ValveIndex•

Gabens 5:1

Discussion

Stand fast therefore in the liberty wherewith Gaben hath made us free, and be not entangled again with the rope of bondage.
 
https://steamdb.info/sub/595598/history/ (new mystery hardware - updated 4 hours ago, seems to require that you've made a Steam purchase before June 2021--perhaps to combat scalping)
https://steamdb.info/app/669010/history/ (WiGig SteamVR Driver - updated 15 days ago, DLC added and then quickly removed)
Steam summer sale is tomorrow...
 
EDIT: Turns out this "ListOfDLC" thing happened to everything on Steam and is a bug or something. So the other ID is still something imminent but likely SteamPal :( .
 
Still, we rejoice i

218106

r/virtualreality•

VR is tiny--like 1/50th the size of flat gaming. The expectations around the pricing and content of flat gaming only make sense in the context of flat gaming (pretty easy to see why...), not something niche like VR. And not only is the flat market larger, but usage frequency and duration are much higher in flat gaming due to the current state of VR technology itself (average usage duration is only like 15 to 30 minutes)--usage must have some not insignificant influence over how much content people buy. Meanwhile, it doesn't make any sense to just demand VR devs invest in games that won't even break even--this isn't a charity.
 
So I don't expect devs will be making HLA scal

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