withoutH

u/withoutH



r/civ•

So currently there is no point to rushing Hegemony because all artifacts get revealed when the AI researches it. So to make things a bit more balanced here’s some things I’d possibly suggest.

  • You may only see dig sites after you OR an ally have researched them on each continent.

  • You may join an ally in a dig site to each get an artifact, otherwise dig sites are still limited to 1 artifact.

  • 3 dig sites max at one time per continent. Once both have been excavated, you may research again on the continent once you unlock Hegemony.

  • Hegemony 2 let’s you research unlimited amount of times

  • Steal artifact “sanction”

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r/civ•

I feel scummy so I’m not going to do that, but I didn’t know you can still get XP everytime and unlock all the momentos with each leader quickly.

Found this out by saving 1 turn before victory until they add in achievements and challenges for the new leaders and civs

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I think it would be kind of a cool idea (and totally optional) to have this.

Let’s say when you select your franchise, each team has some sort of expectation from you.

Example.

Sirloins, win 2 championships in 5 years or you may be fired and have to select a new team that would want you.

Sand cats keep your development budget above 20,000,000 while building and developing a younger team.

Or Hot Corners, make the playoffs in the next 3 seasons.

Some points.

If you fail, you can lose your job and it ruins the chances of other teams wanting you to manage them. But you’ll always have at least 3 teams or so that you can join.

There can be secondary expectations such as…

Overdogs, m

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