xRustySpoon

u/xRustySpoon


r/PathOfExile2•

Managed to level a Witchhunter to almost 92 in hardcore, playing Iceshot + Snipe. My damage is not all that impressive but 9k sorc ward has carried me thus far. I'm hesitant to try this fight in order to progress my Ritual tree, but apparently the dot damage and ground degends are pretty brutal? (1.6k life does not go very far in my case.) I just don't think there's any way I take this on, especially if I cannot freeze the boss easily. Any hardcore players able to comment?

316

r/Appliances•

Is he right? I admittedly don't know much about this stuff, and I've never lived somewhere that didn't have vents leading outside, but based on everything that I've read, it seems like the fans are still supposed to suck up smoke and steam when turned on, send them through a filter inside your microwave, and then vent them back out into your kitchen, usually through a vent towards the top. Turning on the fans now results in literally nothing happening, zero suction, even toilet paper doesn't budge when held up to the grate.

It's been so frustrating trying to get this fixed, I'm really considering going straight to the property manager to see if anything else can be done, but before I do tha

3829



r/ArcRaiders•

Am I in the minority here? Allegedly there are 30 players that spawn in at the start of every raid, which seems like a lot, but okay, I can maybe contend with that, afterall, I'd rather have the lobbies feel overly full rather than empty. But do the maps really need to keep filling up to maximum capacity up until a certain time? PvP in hotspots is essentially horde mode, and frankly it doesn't feel rewarding winning your 4th, 5th, 6th fight in a row only to lose to the 7th guy.

Marked locations and high value loot areas should absolutely be a huge risk to venture into and I think the expectation should be that you're going to die more often than not, but at what point is 30 players, especi

77

r/PathOfExile2•

I started a hardcore character to play with some friends yesterday and quickly learned that your game does not pause when you experience the crash into loading screen workaround. Sounds obvious, but it almost got me killed fighting the act 2 boss just now and I think it should probably be changed in this scenario.

I realize hardcore party play is already selecting for a small amount of people relatively speaking, and for the record, this bandaid fix has been a huge stress reliever on my solo softcore playthrough (a few seconds of downtown compared to crashing to desktop last patch is amazing), but there has to be a better way.

01

"Attacks using your Weapons have Added Physical Damage equal to 25% of the Accuracy Rating on the Weapon."

I'll admit, when I read this the first time, I thought it would simply pull your accuracy number from the skill screen for whatever skill you were using, and add 25% of that as flat damage to your attack. But I allocated it just now and ran around for 5 minutes - I can tell you that my tooltip did not change at all, and it felt like my damage in-game didn't either.

Is it really referencing like, a local accuracy affix on the weapon, meaning 25% of that? I didn't have a spear with an accuracy roll laying around to test. If that's the case, is this node even worth taking? Accuracy is

25

r/PlayTheBazaar•

A positive of the patch - all the stats that are tracked now are pretty cool to see, especially given that they're retroactive. Now my friends and I can compare wins/losses, 10 win %, etc.

110

r/Destiny•

I've never heard him speak before, but was pleasantly surprised by what I was hearing from his end in this Diary of a CEO podcast. I'm not sure to what extent he's involved in the online political sphere that we're in but I'll definitely be looking into his other content in the future. Would be a great person for Destiny to collaborate with if he makes it out the other side of the currently ongoing controversy.

If you're familiar with Scott, is there anything you'd recommend I check out?

43


r/pathofexile•

My PoB isn't matching up with what my block chance is telling me in-game, specifically I am a bit short on spell block despite PoB telling me I should be capped (spell block gained from Versatile Combatant.) I think it's incorrectly calculating the Gladiator node that overwrites your shield to 50% block value in combination with the shield mastery that gives you additional Attack Block based on your shield's block chance. In game it still uses your shield's stated block chance, where as PoB is defaulting to 50%.

If all of this is incorrect, then I have no idea what's going on. Any help would be appreciated.

14