couldnt find it, the closest thing i could find is this one:
but its specifically states its related to minions from another blood rage.
u/yuvrab
couldnt find it, the closest thing i could find is this one:
but its specifically states its related to minions from another blood rage.
Hopefully not🤞. Otherwise, by taking the node that summons 2 lesser reliqueries alongside the main one by consuming a divine essence, if you have less than 140 attunement, it will instantly unsummon the main one.
Also, by extension, if you want the huge Cresendo of Light damage and area modifiers, unless you have 6 max reliqueris (impossible), you can only have one of this juiced reliquery, thus youre better not taking it at all and have 3 normal reliquieries instead.
Kinda confused, heard both of those are gonna change and move purely to krafton's team.
If true, losing the friday devstream gonna suck:(
hi, returning to this game after a few years, which mod is overall better?
im looking prety much for content that isnt to hard to understand, meaningfull new items and fun enemies
this with the legendary potential system makes gearing in this game so much fun. truly happy to see how this game gets better every patch!
I beat the champions omen chain a ouple of times, at 500C as well but i didnt see fhe woven echo as an option in the mirror after the battle.
basically question. in what should i invest?
Asking since i saw they have T8 values in LETools, but its probably just placeholders right? BTW some of them are really spicy and build enabalers.
since minions in general are not the best clearers, IMO the best minion builds are hit builds since with minion ailment builds you have to wait for both the minion to attack the monsters you want, and then wait for the ailments to build up and do damage.
then in a previous update they introduced the ailment spread mechanic, and as far as i know (correct me if I'm worng), there is not a single source of minion ailment spread mechanic.
I also saw none were teased up until this point so i dont think any are coming in season 4. I really believe having some way to spread minion ailments could really get minion ailments builds to a much more fun and viable place, and add a lot to minion build di
Thought it was weird since its clearly an area skill, so i tested it using my primalist, casting it with and without some "increased area for minion area skills" affixes, but the area remained the same.
Hopefully it is something they overlooked and will be fixed before season 4, especially since they buffed the unique which triggers it!
They said the update will come soon before we know it, but its been almost 3 weeks. Usually soon for them somehow is a week. Maybe theyre adding something extra that wasnt in the post?