

Invoke v6.10.0 (stable) is released: https://github.com/invoke-ai/InvokeAI/releases/tag/v6.10.0
New features include:
- Support for Z-Image Turbo models
- New workflow management features and nodes
- Prompt weighting hotkeys
- Hotkey editor
- Bulk delete of models
- Masked area extraction in the canvas
- PBR 3D texture map generation
- FLUX and Z-Image Turbo schedulers
- SDXL color compensation
- Release unused VRAM when Invoke is idle
- Updated translations
- Various bugfixes and performance improvements
Enjoy!
Long story short: Yes, the "Z-Image" models are supported now ...
https://github.com/invoke-ai/InvokeAI/releases/tag/v6.10.0rc1
Invoke 5.0 — Massive Update introducing a new Canvas with Layers & Flux Support
v.redd.it/lenu9q8w2rqd1Someone point me towards more tutorials, whos the best user to follow?
I've spent about a year with ComfyUI and have maintained or tried to maintain 2 different versions on the same machine because it just kept breaking when I'd update, so both versions often were in different levels of working, and its just so fricken tiring.
I installed invoke AI, I showed it where my existing models were, it worked. Thats the story.
OK I need to figure out how a few things work and I can see I need to learn some of the more powerful stuff but besides that I have had a much more productive morning.
What a great new tool.
If you can add support for HiDream or Ernie models later that would be great
Hey folks! Great news! Invoke AI has better memory optimizations with the latest Release Candidate RC2.
Be sure to download the latest invoke ai v1.2.1 launcher here https://github.com/invoke-ai/launcher/releases/tag/v1.2.1
Details on this v5.6.0RC2 update https://github.com/invoke-ai/InvokeAI/releases/tag/v5.6.0rc2
Details on low vram mode https://invoke-ai.github.io/InvokeAI/features/low-vram/#fine-tuning-cache-sizes
If you want to following along on YT you can check it out here
So, just out of curiosity I downloaded a GGUF version of Kontext from Huggingface and it appears to work in the canvas when an img2img on a raster layer with an inpainting mask. I've no idea if that's a proper workflow for it, but I did output with I requested.
https://huggingface.co/bullerwins/FLUX.1-Kontext-dev-GGUF/tree/main
Invoke 4.2 final is here. Control Layers, TCD scheduler, Image Viewer updates, and fixes to inpainting among others. The 4.2 final video is https://www.youtube.com/watch?v=CLVylJAMIF8 on YouTube and the download / changelog are https://github.com/invoke-ai/InvokeAI/releases at GitHub.
Release: InvokeAI 3.6 is here, after being a release candidate for many weeks. https://github.com/invoke-ai/InvokeAI/releases
Invoke 3.6 frontend user interface (UI) has had a major overhaul for design and usability. A look through the changelog also reveals "improve speed of applying TI embeddings"; and "update diffusers to the latest version", among other items.
The official 3.6 features video is here already... https://www.youtube.com/watch?v=XeS4PAJyczw and note that one commenter is excited that "Tiled Upscaling is a game changer" - though I didn't see that in the changelog.


