đŽ Dev Update #5: Bug fixes and Feedback from new players!!!
This update will be pushed out some time this week, so hang tight!!
�� Tutorial System in the works
- Started working on an official tutorial map (Currently very incomplete and not available yet!!)
UI/UXÂ Improvements
- Added Tool Tips system ( Still very early development!!!)
- Added Action Point Counter system so players know how many more things they can do in a turn
- Invasion requirements now displayed to player in UI
đŽ Game Mode Overhauls
- Complete overhaul of Demo mode
- Changed Demo mode end conditions
đŻ Battle System Fixes
- Fixed race condition where AI was taking turns during battle results screen
- Fixed AI using confuse on your units for free and still being able to do other actions after
- Fixed battle camera following units back to provinces after battles
- Fixed generals getting stuck on battlefield after defensive victories
- Fixed lost supplies (horses, bows, gold) not being returned after battles
- Fixed music not changing after battles
- Fixed Archers and Cavalry being lost at end of battles for no reason
đĽAI Improvements
- Fixed AI attack math to count ALL units (infantry + horses + bows), required for planning attacks
- Fixed AI bringing insufficient forces to battles
- Fixed AI fire avoidance priority (now #1 priority)đĽ
- Fixed AIÂ special abilities (Confuse/Trick/Ignite) using up turns
- Fixed AI fire usage (only defenders when outnumbered, within range)
- Updated AI attack economics (need target strength + 90 units minimum)
- Warlords now move around map after 4 turns in battle but retreat to castle if in real danger
âď¸Â Unit Model System
- Fixed race condition in unit model switching
- Fixed AI generals showing wrong 3D models (Archer data but Infantry visual)
- Fixed battle setup to properly assign unit types to generals
- Fixed AI vs AI battles to now consume horses and bows and not just infantry
- Fixed unit assignment values not holding when closing assignment window
đąâđ¤Unit Training System
- CRITICAL FIX: Fixed massive integer overflow bug causing training values like 1112685849
- Added training dilution for horses and bows (same as infantry)
- Added safety caps to prevent future training overflows
đž Resource Management
- Fixed food generation at the start of new maps to account for all unit types (infantry + horses + bows)
- Fixed training dilution when buying horses and bows
- Fixed AI provinces experiencing same training dilution effects
Total: ~30+ major features, fixes, and improvements! đThat's way more comprehensive! I've been BUSY! đ
Posted Sep 2, 2025, 4:25 AM UTC
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