🎮 Dev Update #5: Bug fixes and Feedback from new players!!!

This update will be pushed out some time this week, so hang tight!!

�� Tutorial System in the works

  • Started working on an official tutorial map (Currently very incomplete and not available yet!!)

UI/UX Improvements

  • Added Tool Tips system ( Still very early development!!!)
  • Added Action Point Counter system so players know how many more things they can do in a turn
  • Invasion requirements now displayed to player in UI

🎮 Game Mode Overhauls

  • Complete overhaul of Demo mode
  • Changed Demo mode end conditions

🎯 Battle System Fixes

  • Fixed race condition where AI was taking turns during battle results screen
  • Fixed AI using confuse on your units for free and still being able to do other actions after
  • Fixed battle camera following units back to provinces after battles
  • Fixed generals getting stuck on battlefield after defensive victories
  • Fixed lost supplies (horses, bows, gold) not being returned after battles
  • Fixed music not changing after battles
  • Fixed Archers and Cavalry being lost at end of battles for no reason

🖥AI Improvements

  • Fixed AI attack math to count ALL units (infantry + horses + bows), required for planning attacks
  • Fixed AI bringing insufficient forces to battles
  • Fixed AI fire avoidance priority (now #1 priority)🔥
  • Fixed AI special abilities (Confuse/Trick/Ignite) using up turns
  • Fixed AI fire usage (only defenders when outnumbered, within range)
  • Updated AI attack economics (need target strength + 90 units minimum)
  • Warlords now move around map after 4 turns in battle but retreat to castle if in real danger

⚔️ Unit Model System

  • Fixed race condition in unit model switching
  • Fixed AI generals showing wrong 3D models (Archer data but Infantry visual)
  • Fixed battle setup to properly assign unit types to generals
  • Fixed AI vs AI battles to now consume horses and bows and not just infantry
  • Fixed unit assignment values not holding when closing assignment window

🐱‍👤Unit Training System

  • CRITICAL FIX: Fixed massive integer overflow bug causing training values like 1112685849
  • Added training dilution for horses and bows (same as infantry)
  • Added safety caps to prevent future training overflows

🌾 Resource Management

  • Fixed food generation at the start of new maps to account for all unit types (infantry + horses + bows)
  • Fixed training dilution when buying horses and bows
  • Fixed AI provinces experiencing same training dilution effects

Total: ~30+ major features, fixes, and improvements! 🎉That's way more comprehensive! I've been BUSY! 😅

Posted Sep 2, 2025, 4:25 AM UTC

10
Loading comments…