Houserule idea: Encumbrance system
After reading the rules, there's one thing that marks a big part of the Souls games' experience completely missing from the core rules. So I thought of an easy to use optional houserule for encumbrance:
In addition to the extra slots used in the inactive equipment, for each slot above the first you lose one temporary position die at the start of battle (to a minimum of 0)
So if you are wearing a 3 equipment slot armour and a 2 equipment slot weapon, you'd lose 3 dice from your temporary pool.
In addition, Havel's Ring and Ring of Favor (and possibly other equipments or spells as well) each get the new power, to reduce this encumbrance penalty by one. So if you wear the same equipment as before, you'd only lose 2 dice with one of the rings equipped, or only one if you are wearing both of them.
Since Position signifies your ability to adapt during battle, you'd have a tradeoff between the stronger powers of the heavier equipment, like higher AC and the additional things you can do using your temporary position.
What do you think?
Posted Apr 8, 2022, 11:31 PM UTC