hsin kit
CORE IDENTITY
- Element: Electro.
- Damage Type: Resonance Skill DMG (all major attacks and Ults scale as this).
- Role (Dual-Stance DPS): She completely replaces her moveset mid-combat. Phase 1 is a base setup state. Phase 2 unlocks entirely new attack animations, the ability to walk on water/air, and replaces her Ultimate with a massive nuke.
THE 2 PHASES (FORTE CYCLE)
- Phase 1 (Base): Build 100 Forte gauge. Hold Basic Attack to cast a heavy strike and unlock Ult 1. (Utility: Using Skill out of combat turns her into a Fox to heal 2% HP/s and drop aggro).
- Phase 2 (Enhanced): Build 300 Forte gauge. Casting Skill buffs all attacks for 13s. Hold Basic Attack to consume gauge and unlock Ult 2.
THE 2 ULTIMATES
- Ult 1 (Stance Shift): Shifts into Phase 2. Gives 45 seconds of off-field coordinated Electro attacks whenever teammates deal damage (max 1/sec).
- Ult 2 (Finisher): Drops a massive Electro nuke and reverts her back to Phase 1.
THE 2 TEAM PLAYSTYLES & OUTRO SKILLS
- Quick-Swap Mode: Designed for high-APM teams. Enhances Intro Skills and provides a stacking partywide Final DMG buff. Outro Skill: Next character gets 20% All DMG Deepen for 30s (universal buff for any element).
- Debuff Mode: Designed for hypercarry setups. Teammates apply stacks to the enemy; Xin detonates them with her Skill for massive damage. Outro Skill: Next character gets 20% Electro DMG Deepen for 20s (strictly for Electro teammates).
SEQUENCE NODES (S1-S6)
- S1: 60% DMG reduction and anti-interrupt during Phase 2.
- S2: Heavy Attacks deal +60% DMG. Instantly fills Phase 1 Forte when entering battle.
- S3: Ult 2 deals +70% DMG and gains massive Crit/Detonation buffs.
- S4: Triggering mode mechanics gives the team 20% All-Attribute DMG for 30s.
- S5: Cheat Death (Revives with 100% HP and 1s invincibility; 10m CD).
- S6: Skills deal +40% DMG and ignore 20% of enemy DEF.
EXPLORATION (FOX TRANSFORMATION)
- Sentinel Manifestation: Transforms into the Heart Moon Fox, continuously consuming a resource gauge to move. Can be cast mid-air.
- All-Terrain Movement: Runs seamlessly across water surfaces and transitions into continuous mid-air walking when moving off cliffs or edges.
- Enhanced Jumping: On ground, hold Jump to leap directly into mid-air movement. While mid-air, tap Jump to ascend, hold Jump to leap forward, or hold backward to descend.
- Cancel Conditions: Ends if cast again, taking damage, swapping characters, running out of gauge, or using gadgets.
Posted Sep 5, 2026, 10:14 PM UTC
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