First post: browser MMO onboarding — which screen is doing too much?
I'm building Realm of Echoes with a custom Three.js client and Rust simulation. My current challenge is first-session clarity: would you simplify the quest window or the world map first?
Developer disclosure: some 3D assets are Meshy-assisted; the UI and gameplay integration are custom.
Posted Jul 22, 2026, 4:20 PM UTC
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