First post: browser MMO onboarding — which screen is doing too much?

I'm building Realm of Echoes with a custom Three.js client and Rust simulation. My current challenge is first-session clarity: would you simplify the quest window or the world map first?

Developer disclosure: some 3D assets are Meshy-assisted; the UI and gameplay integration are custom.

https://preview.redd.it/i88go0g44teh1.jpg?width=1600&format=pjpg&auto=webp&s=b819f814ec4ce36e3d581abfc0c5f07dd05c3c3a

Posted Jul 22, 2026, 4:20 PM UTC

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