r/Modulus•
FridayPush

Ratios of buildings and the components they need

As someone who really enjoys perfecting ratios of source components in factory automation games, it's frustrating to figure out how many units a building will produce. Primarily thinking of the larger buildings that make the grey gears/robots/paint etc.

Also I generally try to have full belts just making a full belt of the first two components for the gears takes more extractors/smelters than the starting corner can provide. Perhaps the tech tree is meant to resolve that (better extractors/etc). But a little mentally frustrating in trying to optimize early.

Posted Apr 8, 2025, 4:42 PM UTC

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