Jsijs
Lets be honest, Clash of clans's Goldpass feels ancient and way too outdated. The design of having certain "challenges" for player to complete which aims to promotes gameplay variety are not challenging AT ALL. They are just a nuissance between the player and the rewards. Many of the gold pass buyers myself included dont even care about the challenges after getting the first 10% builder boost on day 1 and many players dont even bother to do even that. I feel its time the goldpass gets some kind of overhaul or improvements to make it feel more modern and actually feel rewarding to the players action's in the game.
So here are some changes I wanna see next year to the goldpass.
- Progression of the goldpass ⭐
Completely change the challenge system into a more streamlined system similar to that of the CR's pass royale where you proceed the pass by just collecting crowns which can be collected from any game mode. So there's player freedom and no restriction like how it is currently present in season challenges.
So just like getting crowns we could collect stars from ranked battle, regular battle AND builder base battles to count towards the pass. Getting a accurate number is difficult since supercell has all the data to work with but probably something like 300 stars to reach the end sounds good enough. It will boost more activity throughout the month since currently 2600 points can be reached in way less then 100 perfect attacks. And yes, the pass can be completed on day 1 if you really want to grind it.
If they really want, they could divide it in 2 halfs where the last few rewards can only be unlocked after 15 days. And for people who are much casual and getting 300 stars is difficult then a very easy solution is to apply multiplier in the last couple weeks aka the 2nd half of the month so its easier and faster to progress similar to how we get more points as a medal event goes on.
- Hero Equipment / Ore implementation ⚙️
As we know that a returning player who wasnt active during that specific period of a equipment's release and also a new player suffer ALOT due to the current ore economy and bland and ineffective equipment distribution ( Chests and gems ). It will soon be a year and supercell havent even added anything to the cwl medal shop except the 1st two epic's yet.
My solution is to simply offer a free equipment in the gold track at the end as per the user's choice but only those which are also present in the trader so the most recent equipments will not be available in the pass. The chests sucks as of now as a reliable way to unlock equipment and there is no choice for the player to choose their equipment. This simple change could heavily increase the appeal of the gold pass for players with missing equipments. And if a player has all the equipments or dont wanna choose a equipment they could simply collect ores with equivalent value.
- Incentive to play/care about the pass even after completing the track ( loop system ) 🔁
Another example from CR where a player can get some extra chests even after completing the track by collecting extra crowns. Just like how we have extra points remaning each season and its a highly requested feature that they should implement chests and I agree.
After the initial 300 stars, for each 20 stars, the player gets a free chest. This will have a limit ofcourse maybe 10 chests per season ?
- Changes to the season bank
SB currently sucks @ss. We get dumped on by a huge amount of loot at the end of the season where we have no perks and even worse when you have no builders to use it. You could say that that's poor builder management but on higher townhall lvls like 17 and 18 where the builder stays busy for 12-13 days its very difficult to plan that. Or we would have to sacrifice some builder time and keep him free during the end of the season.
First of all, the season bank should scale with the townhall level. 300 million on a th8, 9, 10 and so on is way too strong. They already have so little cost that the only limiting factor is time and not the loot. And at higher levels its barely enough to upgrade a single thing ( th18 ).
Secondly, the bank should have features of a bank 🤦 where a player can withdraw any amount of loot whenever they want. This withdrawing loot feature only unlocks when the bank is full with max bank capacity perk in order to avoid confusions and give the player some freedom of when and how they wanna use that loot. Such a simple QOL but can improve the experience by alot.
These 4 changes are the most important and crucial changes I can think of on the top of my head right now which can revolutionalize the goldpass completely. There may be a lot of grammar mistakes since english is not my first language so sorry for that.
Anyways, what more changes or nitpicks you have for the gold pass ?
TL;DR
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Replace challenges with a star-based pass progression system
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Add a choose-your-own hero equipment reward (or ore equivalent)
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Add post-completion loop rewards like chests
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Rework Season Bank: scale by TH + allow withdrawals
Posted Dec 6, 2025, 6:48 AM UTC