Daily Update Log.
//// Log ////
02/02/18:
- 1) Started Log.
- 2) Added Magic proyectile Attack.
- 3) Added Hitscan Attack.
- 4) Added Boomerang.
03/02/18:
- 1) Added Magic Wall.
- 2) Added BPI para mandar mensajes de daño.
- 3) Added Magic Mana Cape.
- 4) Air System Upgraded.
- 5) Added Magic Air Bubble.
- 6) Added Magic Reflex.
- 7) Added No Air Zone. Has to be improved.
05/02/18:
- 1) Improved No Air Zone.
- 2) Added Magic Gravity Pulse.
06/02/18:
- 1) Added Aim to Magic Gravity Pulse.
- 2) Started with basic Ai movement.
09/02/18:
- 1) Added basic AI Roaming in place. idle.
- 2) Added Basic AI vision.
11/02/18:
- 1) Cleaned Basic vision AI.
12/02/18:
- 1) Cleaned AI Vision and Attacking.
- 2) Added basic attack
13/02/18:
- 1) Added CD Attack to AI.
- 2) Added Upgraded Basic Attack Melee.
- 3) Changed Melee Attack, now works properly (Maybe add a change radius depending on who is creating for diferent sizes).
- 4) Added Dead State for AI.
- 5) Added Range Magic Misile to AI.
14/02/18:
- 1) Added HUD for HP and monster name.
- 2) Event Tick Selecting Actor only in this client (Should chage to the BP_Player insted of HUD).
- 3) Added rotation when AI is attacking.
- 4) Added Ai Attack diferent depending on distance. melee / range.
- 5) Changed Character Movement Mode and CharacterClickMode to Custom Enums.
- 6) Created AttackTipe Enum.
- 7) Added go for player if it dealt damage to AI and it is idle.
- 8) Created Monster Spawner.
- 9) Added ActorsToIgnore to Melee and Magic Proyectile.
- 10) Added Basic Run From Player.
15/02/18:
- 1) Upgraded Run from objective.
- 2) Added Attack only from distance.
- 3) Added MonsterAttackType Enum.
- 4) Added Destroy Objects in the way for monsters.
- 5) Added TAG MonsterCanDestruct for walls.
- 6) Added separeted Coldowns in Monster for: Melee Attack and Magic Misile.
- 7) Added Basic Jump to AI from down to top.
- 8) Added basic Jump to Ai from Top to Down.
- 9) Added Can monster jump? in BasicMonster.
- 10) Added CanStartJumpingDistance in basicMonster wich is the distance from were it can do a jump to player.
16/02/18:
- 1) Added limit to try jumping hight.
- 2) Fixed a jumping bug were the ai couldnt make the jump.
- 3) Fixed a jumping bug were ai wasnt looking towards player while in air.
- 4) Fixed a litle bug of the Following Objective AI where the AI dosnt register the player not reseting the timer to go back idle.
- 5) Added check if AI in navmesh and if its not start a cd to teleport back.
- 6) Litle fix of AI attacking Destructibles.
- 7) Fixed WallMagic.
- 8) Added untill graphics, make yourself invisible while aiming.
- 9) Failed miserably trying to make AI Climb walls.
- 10) Started Basic Flying AI.
- 11) Added basic idle flying AI.
- 12) Added basic forward vision idle to flying AI.
17/02/18:
- 1) Added MonsterCanRestOn to Tags.
- 2) Added Max flyTime on monster.
- 3) Added that the flymonster gets tired and has to rest.
- 4) Added looking for a nerby place to rest and rest on the top of it.
- 5) Added last position before resting and going back to there so they can go again where they were going.
- 6) Added going down if there is no place to rest and check if there is something nerby, else they will just land.
Posted Feb 18, 2018, 8:31 AM UTC · edited
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