Devlog No.03 09/18

It’s been 5 days since the last post. Time really flies.

Once again, this update wasn't about massive feature additions, but rather refactoring under the hood and handling the Steam store page submission process. The Escort Service system in particular had several unintended behaviors, so I spent a good deal of time hunting down and fixing those bugs.

That said, here is a look at recent progress:

  • Steam Store Page Submitted Although I had to use placeholder screenshots and work-in-progress assets, the Steam store page has officially been submitted, and I’m currently waiting on the review results.
  • Escort Service Balance & Tweaks Made several design adjustments to streamline how operations run:
    • Vehicle Capacity Capped at 2 Workers: From a realistic operational efficiency standpoint, this felt like the most balanced setup.
    • Appointing Hired Staff as Assistant Managers: You can now assign generated staff to management roles, keeping the business running smoothly while freeing up your core Crew's shifts.
    • Tooltips [?] for Unclear Elements: Added contextual tooltips throughout the UI so players can quickly reference what specific stats, options, or roles actually do at any time.
    • Interactions with Escorts and Staffs: Every worker has their own reasons for being in the business. I laid the groundwork and flow to communicate with them based on their individual motivations and goals.

That wraps up the devlog for September 18.

Posted Sep 18, 2026, 2:54 AM UTC

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