Attack acurracy

Design Questions

So I am at an early draft of a faux Wuxia game and I am stuck on one decision. How to handle certain moves, techniques, spells etc. that hit "automatically". I'm talking both things that you logically wouldn't be able to dodge eg. lightning and attacks that just always hit due to more supernatural reasons. Two options that I pondered were:

  • make it something like a Perfect Attack from Exalted. Meaning it just hits unless you have a move that can always defend against an attack.
  • give very high bonuses to hit and make it practically impossible to miss but can be done if you rock up enough penalties to the roll.

I fear that the first option will make the game rocket tag like Exalted was and I think that the second one may lead to too much crunch. Any ideas ?

Posted Mar 12, 2025, 9:11 AM UTC

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