r/dukenukem•
Olipro44

I designed a map that tries to push Duke 3D into metroidvania / immersive sim territory.

This project has been in my head for years, and I’ve always believed Duke Nukem 3D has enough interactivity and systemic depth to make something like this work.

It’s tough, non-linear, and rewards observation over reflexes (but you’ll definitely need both).

Expect 2 to 4 hours of gameplay. Download it here:

https://www.moddb.com/games/duke-nukem-3d/addons/dukeshock

The first hall, with several paths, the security room for security class players, a hackable vending machine for hacking class players. But both can be bypassed by other means.

Feedback from players has been that it feels unlike any other vanilla Duke map. I’d love to hear what you think and which path you chose.

Posted Oct 29, 2025, 11:00 AM UTC

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