[Collaborators Wanted] Developing a C++ Game Engine with Vulkan - Need Help!

Hey everyone,

I'm currently developing my own game engine in C++ using Vulkan, but I've hit some roadblocks in Vulkan development. I'm looking for anyone who would like to collaborate on this game engine project. Your help would be greatly appreciated!

https://preview.redd.it/a1v36yylwaed1.png?width=1858&format=png&auto=webp&s=fa5dc54563aa8f9d98dd581e700a0a791ee20751

You can check out our project on GitHub: PFF Game Engine.

Project Details:

  • Current Team: Two university students from Germany.
  • Current Platform Support: Mainly supports Windows, with ongoing efforts to add cross-platform support.
  • Build System: Currently using Premake, but we are transitioning to CMake.
  • Current Challenge: We are strugelling to allocate and free resources in Vulkan from our editor

If you have experience with Vulkan, C++, or game engine development, and are interested in contributing to an exciting project in your free time, please reach out. We're eager to learn from others and share what we've built so far.

Looking forward to any responses!

Cheers,
Mich-Dich

Posted Jul 23, 2024, 5:11 PM UTC

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