Videogame & Code Idea for me to Explore Later
February 15, 2025 at 11:12 AM
February 15, 2025 at 11:11 AM
I'm gonna put this in a couple places just so I don't forget. I'm not a fan of the stocks and flows model used in Sim City because it feels overly ideological given the nature of its over reductive form.
So I wanted to ponder more sociological methods and models.
I have a half baked idea down below I guess→
create game_object "person".
when person spends time on activity: increase sentimental impact.
when activity is enjoyable: positive sentiment.
when activity is deplorable: increase negative sentiment.
else: increase curious sentiment.**
routine equals sentiment duration pattern analyzed over time by person's mental time_landmarks*.
when person's day, deviates from routine for duration: discomfort increases by some factor per duration.
discomfort from agentic effort of striving for a new positive desire becomes excitement.
discomfort from agentic effort of mitigating a disaster becomes dread.
discomfort from external factors becomes tension.
tension is neutral discomfort which becomes retroactively positive or negative to match the outcome of the forced change to expected routine.
//(like having the routine of sitting down after a long say of work, but then on your birthday, it takes longer to do this, because you are greeted by an unexpected crowd, you find out that they are a surprise birthday party so assuming you are a social type this tension is replaced by relief similar to a joke)
//(also like an unexpected traffic jam, and then you find out a portal to hell opened over head, and little bat demons poop all over your car, this tension is replaced by frustration)
*time landmarks are culturally centered around astronomical skymarks and arise based on a planets seasons and orbital quasirepetitions, but for an individual they are named days, and numbered days, which repeat. mondays for example. christmas for example.
**curious sentiment, results in thoughts, and is analytically sorted into positive or negative elements during rest with the goal of summary and reduction. Curious sentiments are often new experiences meaning there is no oppinion on them yet, and they expand the lexicon. On a personal level this is a literal expansion of vocabulary. On a coarse approximation of the societal level, this could be the creation of a new tradition, or a slight change to slang, or cultural tropes, and memes or values.
Posted Feb 15, 2025, 7:12 PM UTC