Something I’ve been working on is coming in a few days

Hey everyone,

I’ve been quietly working on my own game engine for a while now, and I think it’s finally at a point where it’s worth sharing.

One thing I focused on is keeping things simple but powerful. For example:

Drop a sprite → it automatically splits into parts (arms, legs, etc.)

Each part gets physics instantly

You can create dynamic animations without complex setup

I didn’t want something overwhelming like big engines — just something fast, clean, and actually fun to use.

I’m currently preparing version 1.2 (should be ready in a few days), and I’d really love honest feedback from developers here.

If this sounds interesting, I can share more details or a demo.

What do you think — is this something you’d use?

Posted Apr 29, 2026, 7:37 PM UTC

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