After years in the industry, we finally dropped everything to make games our own way.

Hey all!

We are Chris, Matt, and Arek. We’ve been working in the gaming industry for over a decade, but our main drive was always to make games our own way, on our own terms. We happen to love gritty, unforgiving tactical RPGs that don’t hold the player's hand—so that's exactly what we decided to build.

Today, we're incredibly stressed but excited to finally share Ward Off Evil with you.

https://reddit.com/link/1v9pb6k/video/qwtornwe84gh1/player

We are massive fans of classic CRPGs and hardcore tactical games. We really wanted to capture that heavy, slow-paced feeling of exploring a desolate wasteland, where resources are painfully limited and time is always working against your heroes.

Instead of a standard feature list, here are the things we personally really wanted to have in our game:

  • Grid-based tactical combat with a battle log, an initiative queue, and different skills.
  • Management of your mercenary warband - feeding them, paying them.
  • Classic, text-based storytelling and lore (we prefer writing over flashy cutscenes).
  • A grim, low-fantasy setting - a mix of ancient civilizations with a dash of mysterious elements.

Why are we posting this here? We need your brutal honesty.

We just released our very first playable Demo on Steam. As a tiny indie studio, we don't have a massive QA testing facility. We need hardcore strategy nerds like you to play it, try to break our mechanics, and tell us exactly what sucks and what feels great.

You can grab the free Demo and wishlist the game here:

Ward Off Evil on Steam

We’ll be hanging out in the comments to answer your questions, talk about our mechanics, or just chat about RPGs. Thank you for giving us a chance!

Cheers, Chris, Matt & Arek

Posted Jul 29, 2026, 7:44 AM UTC

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