World War 1--Resource Management--Deck Builder

Hello all,

I made a World War 1--Resource Management--Deck Builder board game that also has a digital trainer that teaches people the game: https://f1fighterpilot.itch.io/behind-the-trenches This digital version exists primarily due to our disdain for reading board game rule books coupled with procrastinating the design of our own.

TLDR: Push the front line into your opponents HQ regardless of the human cost.

BtT consists of 3 Phases

Battle Phase: Deal 5 cards from the unclaimed deck (80 card deck to begin the game). Use numbered dog tags to fight over cards against your opponent. The player with the highest accumulated score adds that card to their discard pile. 

Country Phase: Each country gains a unique set of resources, has a few unique processes like building a trench or turning one resource into another. Most importantly it's where you build your guns and train your troops (IE adding a basic infantry card to your discard pile).

War Phase: Remember all those cards we put in the discard pile?  Shuffle them and form a deck.  Now draw 4. Take turns with your opponent playing one card at a time to gain resources, dig trenches, bombard enemy entrenchments, and push the front line forward using human wave attacks. Once both players hands are empty, players check their decks. 

  • If both players have at least one card, they both draw another 4 cards (or at least attempt to draw 4 more cards)
  • If either player's deck has 0 cards, the war phase ends and a new battle phase begins. 

This continues until the front line is pushed into a players HQ.

Please let me know if there are any tips your correction you would suggest. I'm prepping my gamefound page: https://gamefound.com/en/projects/f1fighterpilot/behind-the-trenches so some critical notes on that would be good too.

Thanks

Posted Jul 25, 2025, 12:41 AM UTC

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