Persona 5 Strikers: Fusion Confusion
Alright so fusion in P5R made sense to me. Pick one persona in your inventory, then another, those two get mushed together to form a new persona. When you're confirming the results, you can choose to take some skills from the existing personas.
In Strikers? I'm so lost. I can't manually pick which personas I want to sacrifice, I can't filter by available fusions, some of them cost money (which I assume is due to summoning personas from the compendium), and even those ones are usually greyed out even though I have the money to pay for them. Then when I am able to meet whatever requirements they have, the inheritance list doesn't include all the moves from the source personas.
Is there any way to do it like in Persona 5? It just feels even more random and convoluted than it used to be.
Posted Jan 17, 2023, 3:28 PM UTC
Nope, as said, is way more basic. You either rely on a large fusion chain that hosts personas with the wanted skills, or rely on lucky skill card drops.
Getting some of the skills you want on the proper persona is a major pain, especially if that skill is only naturally learned by few personas.
Still, as said, this is a (washed off) Musou, you generally spend much more time whacking at random packs of shadows than casting spells on them.
Wait... am I playing wrong then? Bosses and powerful enemies don't seem to really even take damage from regular whacks unless you've broken their shields with a couple of spells they're weak to. Is there another way to break those shields besides elemental damage?
All characters have at least one combo (generally XXXY - three lights followed by a heavy, but this may vary) that make their Persona cast a low-powered version of their elemental spell with no SP cost. Other moves may also cast same or other spells, including support ones once the character unlocks the respective ability (playable characters have five learnable abilities, gained naturally when using them). When playing with Joker, you can simply swap Personas around and activate one that casts the wanted element... and the more advanced Personas Joker has have, the better spells those personas may cast.
While damage and elemental power of those 'free casts' is generally much lower than a "real" cast, it still has impact if the enemy is weak to the element (you will see shields slowly cracking on bosses, and is pretty effective on trash transformed shadows where you can set up for an All-Out when hitting once or twice).
While combat is fast paced bosses generally focus on your active character, and once you start noticing enemy movement and attack patterns, evading, moving out of harms way starts to become much easier and allow you to land those combos in between, allowing you to slowly work on the boss shields. Eventually, you should start using weakness targeting skills mainly for breaching a half-broken shield and cancelling boss casts (as boss skills have a decent windup time, you generally have cast priority) than as a main attack method.
Also, you can use those free casts to do some neat tricks, such as fully heal your partyin between battles (you just require a Persona whose 'free cast' is, let's say... Media). You will cast a very low powered level of Media, sure... but you can just spam the combo while moving around the jails, slowly healing your party.