Explosion2

u/Explosion2


r/BaldursGate3•

Hello, don't know what I did wrong but apparently my wife and I's co-op campaign just randomly deleted itself today. Tried recovering the Xbox cloud save, nada. Not sure how many hours we had played but we had just gotten to act 2.

Is this a known bug? As far as I was aware, the save-eating bugs had been eliminated like, a year ago.

We unfortunately hadn't set her up with a Larian account, since I figured that was too much hassle for her if there was no real benefit, so she didn't have cross-save backups enabled. But as far as I can tell, the entire save file is gone.

No other way to recover this, right?

10

r/DMAcademy•

I'm attempting to map out a fight where the players have to stop some magical constructs from destroying the forest and killing its inhabitants.

My idea is that the constructs are automated with spinning saws/grinders in front and will just move a set distance towards the treeline every round, while enemies try to protect the constructs from being destroyed by the party and their allies.

My question is, how do I determine the HP for these "bulldozers" (for lack of a better word) while still factoring in that the party is also going to have to fight some goblins and bugbears?

My initial thought was that they'd have NPC allies that need to be conscious for a certain number of rounds on top

31

r/XboxGamePass•

NOT games that have come back after a time away; Games that were on the "leaving soon" list, the deadline arrived, and the game didn't leave.

I know it's happened in the past, but I can't remember any examples except for one. I want to say Astroneer, Spiritfarer, and Totally Accurate Battle Simulator were supposed to leave but then didn't. If you Google "Firewatch leaving game pass" one of the first results is a reddit thread talking about how it didn't leave when it was supposed to. I might be misremembering one or all of the rest though.

Obviously those are all much smaller indie titles and it's likely way easier to hash out a last-minute contract extension with a smaller game, but I am

115

r/DMAcademy•

How do I get the party to want to engage with a ship?

Need Advice: Encounters & Adventures

Hello!

I've been running a 5e campaign for a while now, set in a homebrew world that is made up of countless tiny islands that all have their own biomes and peoples. My intention from the beginning was to create a fantasy world that felt like Star Wars or Star Trek, where the party could go from a bustling magicpunk city like Eberron on one island to a small pre-industrial fishing village on another, and everything in between.

I have given the party a ship (they don't know it yet, but the current owner is about to retire and give them the ship permanently). I plan on using [Limithron's Naval Combat](https://www.reddit.com/r/UnearthedArcana/comments/mdoxeu/limithrons_guide_to_naval_combat/g

36

r/PERSoNA•

So after falling in love with the series with P5R's release on Xbox last year, I have been playing through the rereleases of P3P and P4G for the first time. It being Naoto's birthday today made me realize there's something that I dislike that the games all do: hold characters from being introduced properly until later in the story.

It's especially frustrating when it comes to Romance options, because by the time characters like Mitsuru and Naoto and Haru are even available to interact with, I'm either already mechanically in a relationship with another girl (though in P3, since romance is the only option with the girls, a harem is essentially required so Makoto probably doesn't give a a s

107

r/DMAcademy•

How do you raise the stakes in a non-serious campaign?

Need Advice: Encounters & Adventures

My players are hilarious. I have no issue with this, and I truly want to encourage more of their peanut-gallery quippy bullshit, because it honestly elevates everything from my NPCs to the world itself. I have never intended this to be a serious campaign and I don't want it to become one at all.

However, I'm starting to arrive at an issue for myself as the DM. I'm struggling to find a way to immersively raise the stakes of the adventure without "harshing the vibe" too hard. Like, I don't want to have my villain (whom the party have mercilessly made fun of at the table, which has elevated him from a generic capitalistic asshole to a caricature they all hate, and the character is much better

3837

r/PERSoNA•

I can see that all the characters have at least waist-up art that is mostly obscured by the dialogue, letting you really only see like, chest-up. If I was playing FES or any of the other games where I can see the characters in the game world it wouldn't really be a big deal, but since P3P is in a visual novel style, the only time you get to actually see the characters is in their portraits.

The reason I ask is because I ran into Yukari in the mall on a Sunday, and her portrait was different in "casual clothes," but all I could gather from the top half of the portrait was that her outfit was very fluffy around her shoulders. It almost looked like she was wearing some kind of formal dress or

22

r/HiFiRush•

I am loving the game, though now I can hear the "hey! hey! hey! chai!" When landing a combo on beat in my sleep.

It was great feedback early on, but honestly I don't know if I need it anymore. At least not at full volume. Is there a way to turn it down? I don't want to turn off the enemy and environmental cues (which I assume are all included in the "sound effects" audio category), Just the "hey"s.

146

r/PERSoNA•

...why did it take until Persona 5 for the summoning of Personas to actually involve removing a mask?

I appreciate the Evoker as a summoning method that is simultaneously disturbing and kinda badass (that totally fits the dark tone of P3), but Igor himself even says in the beginning: summoning your persona is like revealing your true self by removing your mask. Masks just seem to make so much sense for what the Personas represent overall, that as a new player I'm surprised it wasn't the first summoning method.

Has there ever been any commentary by any of the directors on why it took 6 entries in the series for them to do literal masks? Just seems a bit silly/odd that they went with cards

04

r/Persona5•

Alright so fusion in P5R made sense to me. Pick one persona in your inventory, then another, those two get mushed together to form a new persona. When you're confirming the results, you can choose to take some skills from the existing personas.

In Strikers? I'm so lost. I can't manually pick which personas I want to sacrifice, I can't filter by available fusions, some of them cost money (which I assume is due to summoning personas from the compendium), and even those ones are usually greyed out even though I have the money to pay for them. Then when I am able to meet whatever requirements they have, the inheritance list doesn't include all the moves from the source personas.

Is there any w

26

r/Persona5•

Hello! I just started a NG+ after beating the game for the first time, and noticed a couple of "cameo" appearances of main characters before they're introduced in the story proper. I just thought they were neat and wanted to share, as well as ask if there any more like these that I should go searching for?

  • On the day Ryuji tells you to meet him up on the roof for the first time: Haru is near the staircase talking to a teacher, who tells her that the rooftop will be left open for her to tend to her garden.

  • I believe this was after going to the airsoft shop with Ryuji: he is loudly talking about doing phantom thief stuff, and you tell him to be quiet. Immediately after this, Sae and Akec

810

r/Persona5•

I'm nearing the end of P5R, and I'm going to look into playing Strikers (it's not on Xbox yet), but I'm mostly curious if Atlus or anyone has indicated whether or not the Phantom Thieves will continue their story in another game, anime, manga, or whatever?

I imagine(/hope) that Persona 6 will follow a new group of High Schoolers, but I am pretty sure that the Phantom Thieves have become much more popular than any previous entries' characters, and that there's likely a demand for more of them specifically.

For me personally, I just think that following the Thieves to college and early adulthood would open up a lot of story opportunities that the series hasn't been able to do before, and d

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