Have any of you run the Stygian Library using WWN? I'm considering it, but it seems like it'll require some non-obvious conversions.

I've not finished reading through the whole thing yet, but here's a few examples that I'm pondering:

  • The HP & damage numbers for encountered creatures seems a little low. I'm guessing this is because B/X style games have lower HP pools IIRC? It seems like maybe I could just bump everything up a die type to compensate.
  • There are a lot of things (the extraordinary books in particular) that deal with clerics, and things like letting arcane users learn spells from the cleric list. For WWN, of course, Healers only have arts. I could let a mage take a Healer art and use their normal effort to cast it, but what about the reverse where a book lets a cleric learn an arcane spell? A Healer will have no slots to cast it, unless they've happened to pick another Partial Mage class.

I'm sure there's other issues I'll come across. Was hoping someone in the community had dealt with these issues in the past and might have some advice - of course, experience converting from B/X style stuff in general is probably helpful too, regardless of having run the module.

Posted Jan 23, 2023, 12:22 AM UTC

215
Noahs_Ark1032•

I tuned up the to hit bonus to at least their HD and HP of the creatures up maybe 25%. That seemed to me like a good amount but my party is very warrior heavy so YMMV.

One of my party members, a healer, learned "something from the cleric list" so I gave him an art from the blood priest he could use once per day. Specifically I gave him the art to turn unnatural beings, since it scaled with level it would be something he could actually use.

For learning arcane spells I would probably just give them a spell they could cast once/day.

9
certain_random_guyOP•

Cool, there's definitely a lot of common sense solutions to the conversions, but it's always helpful hear how others have managed. Thanks for your thoughts!

6
YoAmoElTacos•

Based on my own experience, as written, the HD will work fine for lv1 or 2 parties entering. For more advanced characters, making the monsters more elite works best.

For the cleric stuff learning arcane, you can make those switches between high magic and necromancy/elemental or vice versa.

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certain_random_guyOP•

Yeah, my party is level 6 and annoyingly clever, so I was worried using it as written would just fall flat as a challenge (they'd still love the rest, but I'd like to make sure it's not a cake walk).

1
YoAmoElTacos•

A level 6 party is extremely capable. I think an enemy size of roughly double the amount of monster hd as the party has levels is generally needed to have the opposition not instantly die in this system. Allowing the party to start deeper might work here, and increasing encounter sizes. Nests of organized enemies where the book has single scattered encounters might be in order.

Otherwise using puzzles or rp can sidestep the issue. For example extracting useful information from librarians or avoiding curses.

2