
certain_random_guy
u/certain_random_guy

I'm at my wit's end here, so any help would be greatly appreciated. I just built a new PC and moved my whole XCOM 2 setup over, and it's been a bit of a nightmare. Most of that isn't relevant, but this part is: my modlist has changed only very slightly, but when starting new campaigns, no hero unit joins the squad. The issue doesn't persist if I launch in vanilla, so it's obviously a mod problem, but I can't figure out what it would be.
Active Modlist is here (it's categorized): https://pastebin.com/F6BL1e3V
The problem persists whether or not I choose a starting faction. The game still registers that I start with them when I go to the Geoscape (the popu
I play a couple less-popular systems and had to wait a good while for them to update, and I would have waited a bit anyway for modules to update. But the systems are good and I'm ready to bite the bullet and switch over.
Anything particularly cool or revolutionary come out for v11? I'm subbed to theripper93 and I know he's got some cool stuff, but what else?
I'm also wondering what big deficiencies now exist because of modules that haven't been carried forward. Apparently DF Architect / DF Curvy Walls don't work in v11? Is that the case for all of DF's modules (Active Lights, Template Enhancements, etc)? Perfect Vision is apparently obsolete with new changes? I also seem to recall hearin
I've not finished reading through the whole thing yet, but here's a few examples that I'm pondering:
- The HP & damage numbers for encountered creatures seems a little low. I'm guessing this is because B/X style games have lower HP pools IIRC? It seems like maybe I could just bump everything up a die type to compensate.
- There are a lot of things (the extraordinary books in particular) that deal with clerics, and things like letting arcane users learn spells from the cleric list. For WWN, of course, Healers only have arts. I could let a mage take a Healer art and use their normal effort to cast it, but what about the reverse where a book lets a cleric learn an arcane spell? A Healer w
It's been quite a while since I played 2077, but plan to start a new playthrough soon. One of my annoyances with the vanilla game is that enemies are too tanky for anything but optimized play - of course it's possible to become OP by getting legendary hacks or crafting tons of legendary mods for things (less so in 1.5+ I hear, but still). But I feel like I should never have to dump an entire magazine into an enemy, reload, and then fire some more just to take out one regular Scav.
My ideal setup is much closer to Fallout 4's survival mode - it only takes a few shots to down enemies, but you are similarly fairly squishy. This makes tactical play much more important, but also means you
Divinity: Original Sin II is a phenomenal tactical turn-based RPG, and while it's absolutely worth the money and the 600+ hours I poured into it, the point of this post is that it's ripe for the plunder.
There are 279 skills that PCs can get in the game, to say nothing of the legions more available exclusively to monsters. There are dozens of abilities tuned to specific elements (air & lightning, earth & poison, water & cold, fire & explosions), abilities that mix different elements, weapon abilities, summoning abilities, teleportation abilities, soul/spiritual abilities, necromantic abilities, polymorphic abili
I hit the "update" button on the module this morning on a whim, and by a wonko miracle it worked.
Project URL is here: https://gitlab.com/reichler/parallaxia
I have a gaming rig that's about 1.5 years old, and has functioned very well in that time. I'm also a graphic designer, and do heavy work in Adobe. Today I was working in Photoshop when I noticed my rear case fan suddenly drop from its ambient state to 0%. Immediately concerned, I saved and closed everything and went to restart - the moment I hit restart I bluescreened.
Multiple restarts after that has failed to get the fans running again. I've checked the BIOS, and while my Dark Rock 4 CPU cooler is functioning as expected, the four case fans (rear 120mm, top 240mm, front 120mm x2) are all at 0%, and when I enable the fan failure warning for any of those four, the warning immediately goes
I have a gaming rig that's about 1.5 years old, and has functioned very well in that time. I'm also a graphic designer, and do heavy work in Adobe. Today I was working in Photoshop when I noticed my rear case fan suddenly drop from its ambient state to 0%. Immediately concerned, I saved and closed everything and went to restart - the moment I hit restart I bluescreened.
Multiple restarts after that has failed to get the fans running again. I've checked the BIOS, and while my Dark Rock 4 CPU cooler is functioning as expected, the four case fans (rear 120mm, top 240mm, front 120mm x2) are all at 0%, and when I enable the fan failure warning for any of those four, the warning immediately goes
So you know the Institute's reactor? Turns out it's based on real-world fusion reactors, and not simply a made-up design. This image is of DIII-D, a reactor in San Diego run by...General Atomics.
en.wikipedia.org/wiki/DIII-D_(tokamak)This is one I'd heard about for years, but never seen. All I knew going in was the basic, stupid premise: asteroid headed toward Earth, and only this scruffy crew of oil drillers can save them.
I knew what I was getting into from its reputation, though, so I definitely was expecting ludicrous melodrama. And wow, did it deliver in spades. Some of my thoughts, in roughly chronological order.
- It's a Michael Bay film, so of course it opens with tons of explosions and New York getting hammered. Hard to have explosions in space, so gotta get them in somehow. Note: I was so, so wrong about that.
- Gotta love that the asteroid is somehow, inexplicably, creating its own nebula.
- The "oh no

![Arcology Roof [50x50] [Personal Use]](https://i.redd.it/k91ykiovn6c81.jpg)
