Asymmetric VR is Godot?
I’d like to make an asymmetric VR game eith Godot, meaning that on the same computer one player wears the VR headset and another player uses the keyboard and mouse.
I’m thinking something along the lines of the desktop player has a map and talks to the Vr player to guide them.
I know Godot can do VR. Can it also display something else on the PC screen at the same time? Is there some special trick to it? Oftentimes the screen just shows the view from the VR player.
Advice welcome!
Edit: post title was supposed to say “in Godot”, of course, not “is Godot.” Silly autocorrect.
Posted Feb 11, 2023, 11:42 PM UTC
12
Easily. https://github.com/TheDuriel/DurielsGodotUtilities/tree/master/VR
Use this Autoload to initialize your VR interface.
Thanks. How do I manage the two screens simultaneously?