I’m making a mission and I’d like the mission to fail if you kill one of your own units (blue).
I can do this with an objective, with conditional “if not all units in group X are alive”. But then the objective shows up on the list in game, distracting from the “real” objective.
Is there a way to make the player fail if they kill their own, but without adding an objective? And in a way that makes it clear to them why they failed? A “hidden” objective maybe?