Any way to stop vision only after two walls?

Question

I have three areas A, B and C as displayed below.

A | B | C

Y want B to be always visible, but C can't be visible from A and viceversa. Since there are two walls in between A and C, I was hopping I could block visibility only after two walls (I would even be ok with walls blocking half the view).

Any way to achieve this?

Posted Mar 1, 2023, 12:31 AM UTC

78
DreadGMUsername•

I believe the Terrain walls feature should accomplish this, although if that's the method you use, you'll be able to see A and C when inside of B.

24
rpguserOP•

Omg is that what "limited" means when it comes to restrict vision?

Thank you!

7
mxzf•

Yep, exactly. Limited allows vision through one wall but it stops at the second wall.

3
GaemNChat•

Terrain walls. They allow sight through the first one but not the second. Great for boulders and cliffs.

4
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2
MoOrion4X•

Yea. Limited is not perfect but it's pretty good.

2
MrMonocyte•

Maybe I'm being too simplistic but...

I'd just use normal vision walls and place an invisible token in B that grants vision/light to all players.

2
Sylfaemo•

I think you can set regular walls to have vision pass from only one direction. So just put up the walls and only let vision from one side

1