Should the Mythic+ 0.1% end-of-season title be spec specific? Why or why not?
Just food for thought and to create a discussion around the title:
Should the Mythic+ 0.1% end-of-season title be spec specific? Why or why not?
If you are unaware, at the end of a Mythic+ season, titles are given out to the top 0.1% players on the leaderboard (by raw mythic+ score). In Dragonflight, this % is even streamlined to Solo Shuffle in PVP with the top 0.1% of players receiving a unique title as well.
There are some classes / specs that are clearly not as represented as others at the top of M+ (and solo shuffle) and it makes me wonder if players might feel more inclined to play a spec / class that they have at the ready over their main, thus slightly altering the meta.
This of course really does not affect many players, but I think its interesting to discuss (and more interesting if someone who likes statistics wants to analyze title cutoffs in m+ based off of class / spec instead of overall and how drastically (or not) this would affect who receives such a title).
I also find it interesting that the % of 0.1 is chosen for these titles when Hero of the Horde/Alliance is 0.5%.
At the moment I've stopped my season push at 3k rating in m+ on devoker and don't see myself going much higher in no-voice pugs / through group finder as I've been doing. 3k for devoker is 0.05% of my spec, so this post is just food for thought :P
What other ways could Blizzard influence the "meta"?
Posted Mar 12, 2023, 10:36 PM UTC
TLDR: OP secretly plays Survival Hunter.