r/DotA2•
Plasma_Ball1

Hero Discussion of this Day: Outworld Destroyer (22 October 2012)

Discussion

Harbinger, the Outworld Destroyer

Among the small number of intelligence heroes who focus on getting a lot of powerful items late in the game, the Outworld Destroyer relies on building up as much intelligence and mana as he possibly can. His deadly Arcane Orb enhances his attacks with large amounts of unresistable pure damage, and if his mana pool gets high enough the Obsidian Destroyer is capable of killing fragile enemies with only a few Arcane Orb attacks. Astral Prison is a useful ability, which can put a powerful enemy hero out of the fight or save an ally from death. In addition, it drains intelligence when cast on an enemy hero, and by repeatedly using this ability the Outworld Destroyer can quickly reduce the enemies' mana pool, making it difficult for them to cast many spells. To keep both his own and his allies' mana pools full, the Obsidian Destroyer has a passive skill called Essence Aura. In addition to boosting the Destroyer's own mana pool, this aura gives any allied unit under its effect a chance to instantly regain a portion of their total mana pool every time they cast a spell. Essence Aura fuels Arcane Orb, giving the Destroyer potent damage with little risk of running dry. Although Arcane Orb and Astral Prison make the Destroyer deadly in small engagements, his powerful Sanity's Eclipse spell can turn the tide of large battles. An Outworld Destroyer with a lot of intelligence items can kill or badly wound several enemy heroes at once with this spell. Few heroes are capable of putting out as much damage as a pumped up Outworld Destroyer.

Lore

One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Destroyer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger's place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough.

==

Roles: Carry

==

Strength: 19 + 1.85

Agility: 24 + 2

Intelligence: 26 + 3.3

==

Damage: 49-64

Armour: 5.36

Movement Speed: 300

Attack Range: 450

Base Attack Time: 1.7

Missile Speed: 900

Sight Range: 1800 (Day) / 800 (Night)

Turn Rate: 0.5

==

Spells

==

Arcane Orb

Unique Attack Modifier (Orb)

Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool. Arcane Orb also does bonus damage to summoned units and illusions.

LevelManacostCooldownCasting RangeAreaDurationEffects
11000450N/AN/A6% of your current mana pool is converted to pure damage with each attack. Deals 100 damage to illusions.
21000450N/AN/A7% of your current mana pool is converted to pure damage with each attack. Deals 200 damage to illusions.
31000450N/AN/A8% of your current mana pool is converted to pure damage with each attack. Deals 300 damage to illusions.
41000450N/AN/A9% of your current mana pool is converted to pure damage with each attack. Deals 400 damage to illusions.
  • The damage is calculated after the mana cost is spent

Harbinger's outworldly knowledge allows it to tap into the ebb and flow of all spiritual energy, infusing it into his being.

==

Astral Imprisonment

Places a target allied or enemy hero into an astral prison. The hidden hero is invulnerable and disabled. When cast on an enemy Hero, Harbinger temporarily steals intelligence from that hero.

LevelManacostCooldownCasting RangeAreaDurationEffects
112018550N/A1Puts targeted hero out of play and steals 4 of their intelligence
214016550N/A2Puts targeted hero out of play and steals 6 of their intelligence
316014550N/A3Puts targeted hero out of play and steals 8 of their intelligence
418012550N/A4Puts targeted hero out of play and steals 10 of their intelligence

- Intelligence steal lasts for 60 seconds

  • Can target enemies or allies

  • When cast on an ally, no intelligence is stolen

  • Imprisoned units are hidden and invulnerable

  • Cancels channeled abilities

  • The red ring expanding inside the spell's visual indicates its remaining duration

Locked away in the pocket between this world and the Outworld, victims realize their infantile knowledge and mortality.

==

Essence Aura

Passive

Whenever nearby allied Heroes or Outworld Destroyer itself casts a spell, it gains a chance to restore 25% of its mana pool. Outworld Destroyer also passively gains a bonus to its base mana pool. Several skills with no cooldown and toggled spells cannot trigger Essence Aura.

LevelManacostCooldownCasting RangeAreaDurationEffects
1---1000-Gives Outworld destroyer a permanent 75 mana. Everyone within the aura range has a 10% chance 25% of their max mana pool
2---1000-Gives Outworld destroyer a permanent 150 mana. Everyone within the aura range has a 20% chance 25% of their max mana pool
3---1000-Gives Outworld destroyer a permanent 225 mana. Everyone within the aura range has a 30% chance 25% of their max mana pool
4---1000-Gives Outworld destroyer a permanent 300 mana. Everyone within the aura range has a 40% chance 25% of their max mana pool
  • Arcane Orb has the regular 10%/20%/30%/40% chance for mana restoration, whether autocast or cast manually

The crystals of the Outworld produce arcane power, and the Harbinger channels it into the world of mortals.

==

Sanity's Eclipse

Ultimate

Deals damage to enemy Heroes in an area of effect based on the difference between Harbinger and the affected Hero's intelligence. If the intelligence difference is under a threshold, the affected Hero loses 75% of its current mana. Sanity's Eclipse can hit units trapped in Astral Imprisonment. If an enemy hero has the same or higher Intelligence than Outworld Destroyer, Sanity's Eclipse has no effect.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1175160600 (700*)375N/ADeals damage equal to 8x (9x*) the difference between heroes intelligence and Destroyer's intelligence. The intelligence difference threshold is 10
2250160650 (750*)475N/ADeals damage equal to 9x (10x*) the difference between heroes intelligence and Destroyer's intelligence. The intelligence difference threshold is 30
3325160700 (800*)575N/ADeals damage equal to 10x (11x*) the difference between heroes intelligence and Destroyer's intelligence. The intelligence difference threshold is 50
  • Magical damage

  • This ultimate can be upgraded via Sceptre, * shows the upgraded effects

When an Outworld crystal ruptures, cataclysmic energies are released, and the reverberations of this power are felt interdimensionally.

==

Recent Changes from 6.76/6.76b

  • Movement speed increased from 300 to 310

Recent Changes from 6.75/6.75b

  • Astral Imprisonment intelligence steal increased from 2/4/6/8 to 4/6/8/10

==

Findings (not-factual information as above):

I find that OD can snowball out of control easily and be an extremely good late-game carry. That is until everyone uses BKB and aims him. I like him, and he's a really good carry but he's gets countered easily (by a BKB and focused down) and he's also squishy. You should use Astral imprisonment situationally, you could use it to dodge spells, or save your allies, aswell as use it on an enemy to put them out of play in a team fight or allow your team to catch up to them in a chase. But be careful since it is situational and you can use it in the wrong situation making it worse. His ultimate should generally be used on a group of enemy heroes (so it's most effective in teamfights).

==

Wilco- has a tl;dr which still applies since he's basically unchanged from 8 months ago.

A discussion here on "How do you play your Outworld" is worth reading aswell as the highest comment by argonaute is definitely worth reading.

fiat_lux_ has a comment worth reading on a previous discussion.

==

If you guys want a specific hero to be discussed next, please feel free to post.

Valve Artwork | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki Hero Page

Posts are every 2 days, next post will be on the 24th.

Posted Oct 22, 2012, 1:31 PM UTC · edited

66101
Loading comments…