r/PSVR•
Understud

Positioning an IR light

Support PSVR2

I've had the PSVR2 for a little over a week, and I mentioned to a buddy that I was having a hard time finding play time during the day with me small kids. And I can't seem to get enough light at night for the sensor to not be janky. He had mentioned getting an IR light. Next thing I know he ordered me one.

My question is what is the best way to position the ir light? High, pointing down; or low, pointing up? Should it come from the darker corner of the room? Or where it would give the most coverage of my play area?

Sorry, new to the whole VR world, and getting the PSVR2 was a bit of a surprise so I'm playing catch up to the tech of it all.

Posted Mar 25, 2023, 6:15 PM UTC

2614
DrunkenDragonDE•

Just commenting as I would also like to know.

7

I put mine in a corner of the room behind me angled up at about 15 degrees from horizontal. This illuminates the entire living room. Not once have I had a tracking issue playing in a completely dark room after putting up the light since I'm a graveyard shift day sleeper who is up all night after everyone else is asleep and I don't like brightly lit rooms at home since I work under bright lights for decades.

If you look through your headset with the IR light on and the room is brightly lit everywhere? There you go. Just remember to turn it off when done as I've left it on a few times since without the headset I forget it's on hah. Just to save some life of the unit over the long haul.

6
Whirlmeister•

I cant text without an actual IR light but have you tried using the pass through to see what effect it’s having in the room? You could just turn the pass through on and try different light positions.

I know I can see the IR lights on an oculus controller in pass through.

3
tinytimnl•

For me it works best to kill all the lights and turn on the IR light pointing up, behind the TV in a corner.

2
Dave517•

I got an IR light for the same reasons as you - the room I use it in doesn’t have a ton of light after the sun goes down. I positioned my IR high up on the wall to cover as much of the room area as possible. Seems to work well enough, and I rarely experience tracking issues anymore.

2
[deleted]•

[deleted]

2
LarryPeru•

Aim it at the ceiling and it’ll reflect off the wall. I have it aimed on the ceiling 4-5 feet in front of me

2
idUserProfile•

You whould want to get as much IR immumination as possible in the area that you are facing most of the time so that the headset can get a clear read on the enviroment and find it's tracking cues I whould assume.

1
bbgr8grow•

Pretty sure it’s the controllers you want to track in darkness more than the headset

0
idUserProfile•

the controllers have ir leds of their own that are tracked by the headsets cameras. The room illumination is important for the headsets "awareness of it's position in the room. It scans the room for points of reference to do so that's why it won't work in darkness.

6
cozy_lolo•

It’s a spectrum of light that we can’t see, but simply a spectrum of light nonetheless. I just point mine in a corner of the room and aim it in my direction, lol. Works perfectly even with zero light in my room

1
-Stratagos-•

Mine is mounted on a wall 6.5 feet up and about 45 degrees to the right of my play area, which is about 10 feet away. Its pointed down at the center of my play area. I used passthrough mode while mounting the light to see precisely where to point it for maximum illumination.

1
way_too_farnow•

Has anyone tried an UV light?

0
flashmedallionflashmedallion•

No, because the cameras dont detect UV light.

2
Booyacaja•

Oof I just got PTSD from adjusting the old PlayStation camera on the old PSVR.

-1