Game hangs when sleeping; appears to be some interaction between MARGO and SDE (some SDE spoilers)
This is mostly an FYI if anyone else is seeing their game freeze when going to sleep (but not actual crash or crash log generated). This might happen in other situations, but below I'll describe the specific problem.
With the latest (2.3.0) version of MARGO, and after completing the Aurora Vineyard starfruit bundle, if I visit the Vineyard and have the cutscene with Apples, then go to bed, my game always hangs indefinitely (black screen with loading indicator on mouse, doesn't save). Through some trial and error I learned that if I disable the combat module in MARGO, this issue doesn't happen. (in the end I just ended up reverting to the previous version of MARGO).
Interestingly, the MARGO mod is under moderation review on Nexus atm; I'm unsure if this is related.
A different user posted an Issue on the MARGO gitlab here:
https://gitlab.com/daleao/sdv-mods/-/issues/1
TL;DR: If you use SDE and MARGO and updated MARGO recently, and your game is freezing when going to bed, try disabling the combat module in MARGO.
Posted May 6, 2023, 4:47 PM UTC
Margo is just buggy and poorly coded, the combat module is currently preventing many folks from saving. It has numerous bad interactions with other mods but bugs out just fine on its own with all modules installed and being the only mod installed.
While I wouldn't argue that, the new features proved that (like some bleed animations persisting until game quit), I must say that I'm otherwise quite happy with (and you could say addicted to) everything else that the mod offers. Except taxes, I only pay my bills.
There are many incompatibilities which one can't easily check currently (without direct links) but most are from redundant or overlapping mods. This 'freeze until the PC dies' (SDE) is the only significant issue I encountered with 603 mods.
It's worth noting that, like described, any other mod that adds or changes monsters will result in a chain of errors. No memory leak but no new day either.
Now, I did try 2.3.1 but either I installed it wrong (likely) or it is still broken, all I can do currently is wait... and play. The combat module I'll just keep off since it doesn't add that great of a change. In terms of quantity, it's just Status Effects, new damage formula and adjustable/random stats and the quality/significance I'd argue to be 'meh'.