Grief: Please eliminate grief for squad members and outfit members. It's really important.
This would solve a LOT of people's grief problems. It worked really well in PS1. Don't reinvent the wheel. This has been said before, by me and others.. but it still is not in game. It needs to be. Badly.
Posted Nov 16, 2012, 5:58 PM UTC
Instead of the current awful weapon lock, have it so after enough grief points have been accumulated, reverse friendly fire for the player so they damage themself instead of the person they hit. This shuts down griefers by removing their ability to team kill, incentivises not shooting teammates even more, but still doesn't force players out of the battle after a few accidents.
I've emphasized an important part. Can't think of any downsides. What do you guys think?
Great idea
I would want to have the penalty on constantly. I wouldn't have to worry about team killing anymore!
Most of my TKing occurs because I'm spraying a group of bad guys when a lone friendly with low health ends up taking one of my bullets. But I would gladly take that bullet for him since I can spare the health.
That wouldn't work out for a lot of reasons. I think my suggestion is pretty solid where it is.
Why wouldn't it work out? Did I miss something?
Trolls would grief by running around in other peoples fire to get them killed and would dive on grenades too.
Noobs would also stop caring about were they walk. "oh herpdy der I'll just derp in front of this guy shooting his mcg, nothing bad will happen to me."
I like it.
Though I did have a lot of problems on the crowded servers in a MAX.
There are so many people at the sites that the scattershot is guaranteed to hit a friendly. I got locked so many times just by focusing fire on an enemy, then blue's ran in front of me.
I like the sound of this. reversing damage.
It would have to be something like 4x amplification so griefer can't just take medic and heal whatever lashback damage he got
That really seems unnecessary. Griefers can't actually hurt teammates after this, only themselves, so piling on more damage isn't needed. The reverse friendly fire is to keep that incentive to not shoot friendlies while still removing their ability to hurt them. Remember that normal players that aren't intending to grief will get caught in this too, the punishment can't be excessive.
One thing i could see being abused is throwing a grenade into an area full of both friendlies and enemies, or using other explosive weapons like the liberator. You wouldnt hurt your friendlies but you could get a few kills at the expense of only one of your lives.
That certainly could happen and I'm not sure how to stop that. Hopefully that kind of thing wouldn't be common. Make self kills unrezable is a step in the right direction though.