deathcapt

u/deathcapt


r/Bitcoin•

Back in the day, I had a vault of Satoshi Account, they were great, I was able to do cash deposits at BMO. They shut down, the landscape has changed. How do I get going on another crypto exchange. I lost a ton of BTC in the Cryptsy hack, and I really can't afford to make any more BTC related mistakes.

How do people acquire BTC these days?

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r/OutreachHPG•

Does PGI have exclusive right to the battletech universe?

Are there any other MechWarrior games? I know there's living legends, but like servers are non-existant.

I'm looking at the forums, and it just looks like everyone is fed up with this game, but have no alternative. I'd LOVE LOVE LOVE to see something like MW:LL, or anything that's more than 12v12 deathmatch.

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r/OutreachHPG•

Clan UACs are sort of in a really weird place. Jamming is a huge RNG factor. The Burst fire doesn't really make sense. UAC 2s are basically a waste of tonnage. Dakka is either OP or UP based on a number of factors, and the Kodiak 3 is proving that clan ballistics can be VERY powerful if given the proper platform.

I propose a very unique solution that comes in many changes.

  1. Clans favor hit and run and versatility. I propose that all clan UACs will share a common pool of ammunition. Similar to LRMs or Srms all autocanons will share a common amunition supply. Thus promoting the idea and improving the feasibility of wielding different types of UACs on your mech without worrying about losin
08


r/OutreachHPG•

Equipment

Active Radar unit Imo, current modules are too easy, with no trade offs, BAP/CAP are lackluster. Maybe some more equipment, like something like an active radar system, let's you detect enemies within 400m(arbitrary value), but also let's them detect you. Like in other MW titles. Wouldn't allow missiles but would make blips like seismic.

Smoke Screen Missile Smoke screen weapon would be awesome. Something that blocks detection and thermal, like an IR chaff cloud. IMo, would be an un-guided missile weapon, that just hits the ground you're aiming at. Would give a good counter to LRM/Sniper builds, allow teams to cross open terrain without getting totally shredded.

Incendiary Miss

110

r/Planetside•

Hey, so most people have probably noticed, more and better voice overs. I think there's a few things that can still be improved.

  1. It's great that we have Specifics for Empire specific units, but would it be possible to extend it to all units. ex. "spotted a Vanu Mag-rider" is redundant, Mag-rider is enough to know it's Vanu, where as "Enemy gun-ship" is still ambiguous. "[preamble] [Faction] [Unit]" should be the standard call out. We don't need to go full arma, and add direction/ distance, as the minimap easily handles those details.

  2. VGS system, is pretty rough, I realize it's not a priority, but it can be really useful and fun if implemented correctly. Chivalry:Medieval Warfare w

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