Hero Discussion of this Day: Vengeful Spirit (2 December 2012)
Shendelzare, the Vengeful Spirit
The Vengeful Spirit seeks retribution so direly against her enemies that she will do whatever it takes to aid her allies, even if it means sacrificing herself. Shendelzare can fire Magic Missiles to stun and damage targets. She releases Waves of Terror to scout ahead, reduce enemy damage, and shred their armor. Her lust for vengeance is palpable, and nearby allies feel this insatiable lust and purpose for Vengeance to increase their damage. Even though she isn't a sturdy or evasive hero, Shendel will Swap her position with a key enemy or allied hero in an instant, disregarding her own safety, all in the name of vengeance.
Lore
Even the most contented Skywrath is an ill-tempered creature, naturally inclined to seek revenge for the slightest insult. But Vengeful Spirit is the essence of vengeance. Once a proud and savage Skywrath scion, Shendelzare was first in succession for the Ghastly Eyrie until a sister's treachery robbed her of her birthright. Snared in an assassin's net, Shendelzare tore free only at the cost of her wings, limping away in the ultimate humiliation: On foot. With her wings broken, she knew the Skywrath would never accept her as ruler; and in the highest roost of the Eyrie, inaccessible except by winged flight, her sister was untouchable. Unwilling to live as a flightless cripple, and desiring revenge far more than earthly power, the fallen princess drove a bargain with the goddess Scree'auk: She surrendered her broken body for an imperishable form of spirit energy, driven by vengeance, capable of doing great damage in the material plane. She may spend eternity flightless, but she will have her revenge.
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Roles: Support, Disabler, Lane Support, Initator, Semi-carry
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Strength: 16 + 2.3
Agility: 27 + 2.8
Intelligence: 15 + 1.75
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Damage: 39-53
Armour: 3.78
Movement Speed: 295
Attack Range: 400
Missile Speed: 1500
Base Attack Time: 1.7
Sight Range: 1800 (Day) / 800 (Night)
Turn Rate: 0.6
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Spells
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Magic Missile
Fires a magic missile at an enemy unit, stunning and dealing damage.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 110 | 10 | 500 | N/A | 1.45 | Deals 100 damage and stuns an enemy |
| 2 | 120 | 10 | 500 | N/A | 1.55 | Deals 175 damage and stuns an enemy |
| 3 | 130 | 10 | 500 | N/A | 1.65 | Deals 250 damage and stuns an enemy |
| 4 | 140 | 10 | 500 | N/A | 1.75 | Deals 325 damage and stuns an enemy |
- Magical Damage
A simple Skywrath technique, the magic missile is Shendel's primary tool for vengeance.
==
Wave of Terror
Vengeful Spirit lets loose a wicked cry, weakening the armor of enemies and giving vision of the path.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 40 | 15 | 1400 | 1400 (line), 300 (aoe) | 20 | Deals 18.75 damage and reduces enemy armour by 2 |
| 2 | 40 | 15 | 1400 | 1400 (line), 300 (aoe) | 20 | Deals 37.5 damage and reduces enemy armour by 3 |
| 3 | 40 | 15 | 1400 | 1400 (line), 300 (aoe) | 20 | Deals 56.25 damage and reduces enemy armour by 4 |
| 4 | 40 | 15 | 1400 | 1400 (line), 300 (aoe) | 20 | Deals 75 damage and reduces enemy armour by 5 |
-
HP Removal Damge
-
The wave does not count as damage for purposes of removing non-combat buffs or disabling items
-
The wave gives vision as it goes forward
Shendel's haunting voice hints at her approaching vindication.
==
Vengeance Aura
Passive
Vengeful Spirit's presence increases nearby friendly units' physical damage.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | - | - | - | 900 | - | Increases nearby allied units damage by 12% |
| 2 | - | - | - | 900 | - | Increases nearby allied units damage by 20% |
| 3 | - | - | - | 900 | - | Increases nearby allied units damage by 28% |
| 4 | - | - | - | 900 | - | Increases nearby allied units damage by 36% |
-
The bonus damage provided by the aura is based on base damage and primary attribute
-
Did not stack with Alpha Wolf's Packleader's Aura in DotA 1; the aura with the higher percentage took precedence
Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat.
==
Nether Swap
Ultimate
Instantaneously swaps positions with a target Hero, friend or enemy.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 100 | 45 (10*) | 600 | N/A | N/A | Swaps positions with the targetted enemy hero (or creep*) |
| 2 | 150 | 45 (10*) | 900 | N/A | N/A | Swaps positions with the targetted enemy hero (or creep*) |
| 3 | 200 | 45 (10*) | 1200 | N/A | N/A | Swaps positions with the targetted enemy hero (or creep*) |
-
This ultimate can be upgrade by Sceptre, (*) shows the upgraded effects
-
Works on magic immune units
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Trees near Vengeful Spirit and the target will be destroyed upon swapping
-
Interrupts channeling skills of the target
Martyrdom is a small price to pay for vengeance.
==
Recent Changes from 6.76/6.76b/6.76c
- None
Recent Changes from 6.75/6.75b
- Agility gain increased from 2.35 to 2.8
==
Findings (not-factual information as above):
I find Venge to be a great, simple, solid support. She is one of the supports that, if needed, can transition into a semi-carry or just be one from the beginning. When stunning an enemy, make sure to not stack your stun if the enemy is already stunned from someone else. Whenever someone is missing during early game, use Wave to gain vision on incoming ganks or to see their location, waving through the trees for vision could save lives. It's generally not recommended to get Vengeance Aura early, as it'll push the lane and no-one can really benefit from it so early. In initiating teamfights via swap, make sure you swap the prime target of their team into your team, this will most likely guarantee a kill and, if you're lucky, you may get out of their team alive. When escaping, you can swap an allied hero to escape from the enemy (although make sure they have enough HP to survive so you just didn't kill them) or if an ally is escaping and you're full HP, you can swap them to increase the distance and effectively save them.
==
Shred_Kid has a love affair write-up for Venge from a previous discussion
A somewhat helpful thread asking for Guidance on Venge, by Akki-Chan
Isometry explaining why Blink Dagger can't be bought on Venge
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If you guys want a specific hero to be discussed next, please feel free to post (or message as someone did for Meepo, Lina and Krobelus).
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Posts are every 2 days, next post will be on the 4th.
Important Death Prophet tip of last thread by launders: When pushing towers or ganking at towers, "Drop the silence on incoming TP's and laugh". Time it right, could save a life.
Posted Dec 2, 2012, 7:46 PM UTC · edited