Blizzard should remove/rework vulnerability before it's too late.
At not even a week since official launch, a lot of the criticism of this game's balance and itemization seems overwrought. That said, most of the legitimate gripes (sorc build diversity, late game itemization, trash uniques, etc) have one common source: slag vulnerability. It killed build diversity in Borderlands 2 and no matter what the dev team does it will kill build diversity in Diablo4. A universal damage amplification condition is simply too powerful to ignore for anyone even remotely interested in build optimization. If the concept is near and dear to the hearts of the team, put it back on a Necro curse where it has existed since D2.
Nothing here is new or uniquely insightful, but I do want to add a (hopefully polite) voice to the pile calling for vulnerability's rework or removal from the game. I think a lot of supposed 'problems' with itemization and build diversity will sort themselves out if this one stat goes away. Better to rip the bandaid off now than tackle this problem months or even years into a game that is clearly being designed for longevity.
Posted Jun 11, 2023, 8:39 PM UTC