Hero Discussion of this Day: Omniknight (18 December 2012)
Purist Thunderwrath, the Omniknight
A noble hero through and through, the Omniknight uses his powerful support and healing abilities to turn the tide of battle. Purification, a direct healing spell, instantly heals a large portion of the targets life. However, it doubles as a powerful offensive ability, dealing massive damage to all foes surrounding the target being healed. Repel allows the Omniknight to make a target ally immune to most spells for an extended period of time, although it makes them unable to be targeted by Purification. Enemies who try to escape Purist's holy wrath will find it difficult to flee from his Degeneration Aura, which passively slows the movement of all nearby foes. Finally, his Guardian Angel can single-handedly turn the tide of any battle. This powerful protective spell grants all allies within range near-invulnerability to physical damage, as well as rapid healing. His peerless support skills in the heat of battle make the Omniknight an invaluable member of any team.
Lore
Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sworn to the order in which he had grown up as squire to elder knights of great reputation. He had spent his entire life in the service of the Omniscience, the All Seeing One. Theirs was a holy struggle, and so embedded was he in his duty that he never questioned it so long as he had the strength to fight and the impetuous valor that comes with youth. But over the long years of the crusade, as his elders passed away and were buried in sorry graves at the side of muddy tracks, as his bond-brothers fell in battle to uncouth creatures that refused to bow to the Omniscience, as his own squires were chewed away by ambush and plague and bad water, he began to question the meaning of his vows--the meaning of the whole crusade. After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, and they tried to throw him into the pit of sacrifice, but Purist would not be moved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant led him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved relic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had created them. The Omniscience had formed the immense mineral shell of the planet around itself, as a defense against the numerous terrors of space. Thus the All Seeing One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Omniscience is a liar, deep in its prison of stone, and not the world's creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt.
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Roles: Support, Lane Support, Semi-durable
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Strength: 20 + 2.65
Agility: 15 + 1.75
Intelligence: 17 + 1.8
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Damage: 51-61
Armour: 4.1
Movement Speed: 305
Attack Range: 128 (Melee)
Missile Speed: N/A
Base Attack Time: 1.7
Sight Range: 1800 (Day) / 800 (Night)
Turn Rate: 0.6
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Spells
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Purification
Instantly heals a friendly unit and damages all nearby enemy units.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 100 | 10 | 400 | 225 (damage) | N/A | Heals a friendly unit for 90 and damages any enemies around that unit for 90 |
| 2 | 120 | 10 | 500 | 225 (damage) | N/A | Heals a friendly unit for 180 and damages any enemies around that unit for 180 |
| 3 | 140 | 10 | 600 | 225 (damage) | N/A | Heals a friendly unit for 270 and damages any enemies around that unit for 270 |
| 4 | 160 | 10 | 700 | 225 (damage) | N/A | Heals a friendly unit for 360 and damages any enemies around that unit for 360 |
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Pure damage
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Cannot heal magic immune units (such as targets who are repelled)
Priests of the Omniscience are adept at removing impurities from fellow warriors.
==
Repel
Creates a powerful divine ward that blocks most magic from affecting a target unit.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 50 | 14 | 500 | N/A | 6 | Gives a selected target (ally or enemy) magic immunity |
| 2 | 50 | 14 | 500 | N/A | 8 | Gives a selected target (ally or enemy) magic immunity |
| 3 | 50 | 14 | 500 | N/A | 10 | Gives a selected target (ally or enemy) magic immunity |
| 4 | 50 | 14 | 500 | N/A | 12 | Gives a selected target (ally or enemy) magic immunity |
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Repel removes most effects from the target when cast, such as Guardian Angel
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Unlike Magic Immunity from Black King Bar, Repel can be Purged
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Magic Immunity doesn't prevent effects of most ultimates, except magical damage
When faced with the pit of sacrifice, Purist's resilience to magic was tested and affirmed.
==
Degen Aura
Passive
Greatly degenerates the movement and attack capabilities of enemy units that stray too near.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | - | - | - | 315 | - | Slows any surrounding enemies' movement and attack speed by 7% |
| 2 | - | - | - | 315 | - | Slows any surrounding enemies' movement and attack speed by 14% |
| 3 | - | - | - | 315 | - | Slows any surrounding enemies' movement and attack speed by 21% |
| 4 | - | - | - | 315 | - | Slows any surrounding enemies' movement and attack speed by 28% |
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This is an offensive aura which affects enemy units
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Compared to most other auras (Natural Order is an example of another small radius aura), it has an extremely small area of affect
The holy embodiment of Purist Thunderwrath is enough to weaken those of lesser faith.
==
Guardian Angel
Ultimate
Omniknight summons a Guardian Angel that grants immunity from physical damage and greatly increases hit point regeneration of nearby allies.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 125 | 150 | N/A | 600 | 5 | Gives Omniknight and everyone around him 1000 armour (physical damage immunity) and 25 health regen |
| 2 | 175 | 150 | N/A | 600 | 6 | Gives Omniknight and everyone around him 1000 armour (physical damage immunity) and 25 health regen |
| 3 | 250 | 150 | N/A | 600 | 7 | Gives Omniknight and everyone around him 1000 armour (physical damage immunity) and 25 health regen |
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Affects allies with Magic Immunity
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Thought if magic immunity is activated after Guardian Angel, Guardian Angel will be dispelled
The All Seeing One casts down his protection over those that Purist calls friend.
==
Upcoming Changes from 6.77
- Purification cast range rescaled from 400/500/600/700 to 700
Recent Changes from 6.76/6.76b/6.76c
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Purification cooldown decreased from 12 to 10
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Movement speed increased from 300 to 305
Recent Changes from 6.75/6.75b
- Degen Aura AoE increased from 300 to 315
==
Findings (not-factual information as above):
I find Omniknight to be one of the ultimate support heroes. His skills can literally change any battle and win it, turning the TIDES. For example, casting repel and Guardian Angel on your carry in a teamfight means nothing can harm them, literally, and nothing physical can damage you or your allies either meaning the enemy can't do a thing.
Use Purification on whoever is low, it's useful in teamfights too as it damaged enemies which could be a huge scar on enemy heroes. It's also good for pushing if you cast it on the melee creeps on front. Use Repel on your carry or your initiator to in teamfights to insure they don't get stunned. If someone is about to die from magic damage (Sniper's Assasinate, QoP's dagger, Axe's Beserker's Blood) cast Repel on them to save them. In teamfights ALWAYS cast Guardian Angel, BUT, remember to be in the middle of your allies so everyone gets the buff. But remember though to cast repel before Angel otherwise if you cast it after, Angel will be dispelled.
Also remember, IN the right situations, you can use Repel on an enemy to debuff them. For example a Dark Seer is chasing and about to kill your ally with Surge, Repel Dark Seer and Surge is gone. Also things like, Satanic Buff, Haste rune, Double damage rune any many other situations. Thought remember to be wise when using this and think.
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Wilco- has a tl;dr for Omni
A thread here discussing where Omniknight fits into a lineup (thread by harrytrumanprimate)
"Every time you play omniknight and you don't buy a soul ring, a kitten dies." - plasmamaker. He also has a comment with good tips on a previous discussion
It should be noted that: "diffusal blade removes repel and his ulti, Medusa's ulti too" - Yalla_3ad. So that item and hero counter Omni
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If you guys want a specific hero to be discussed next, please feel free to post (or message as people have for Meepo, Lina, Krobelus, Sylla, Puck, Brood and Omni).
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Posts are every 2 days, next post will be on the 20th.
Important Tide tip of last thread by Harfangdesneiges: "Don't be afraid to use Ravage during the early game, even for a single target: you'll have the time to land at least 2-3 Ravages before the mid-game teamfights begin. As soon as you're level 6 you should use it to gank."
Important TIDE tip when playing against RUBICK by lbstr: "please for the love of all things in DotA use anchor smash after ravage if there is a Rubick on the enemy team"
Posted Dec 18, 2012, 8:51 PM UTC · edited