Class Discussion: Chaos Ruler (post-Ultimate Mastery Update)

Discussion

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  • 07/18 - SSR: Jamil
  • 07/19 - SSR: Europa (Holiday)
  • 07/20 - Class: Chaos Ruler (post-Ultimate Mastery Update)
  • 07/21 - Weapon: Rhomphaia
  • 07/22 - Quest: Cosmos

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Class Discussion: Chaos Ruler

Dominate the battlefield through disorder and masterfully devious tricks.

Resources

Unlock Prerequisites

  • CP ×2,500
  • Fencer Distinction ×20
  • Superiur Arcane Duelist Trophy — Clear the quest Search for an Heir with a Enhancer-type class

Class Details

  • Style: Special
  • Specialty: Sabre, Dagger
  • Class Weapon: Original Sin

Level Bonuses

LevelBonus
1Debuff success +8%
5Debuff resistance +3%
10Debuff success +8%
15Debuff resistance +3%
20Debuff success +8%
  • Total: Debuff success +24%, debuff resistance +6%
  • Completion Bonus: Debuff success +1%, debuff resistance +1%

Master Bonuses

LevelBonusLevelBonusLevelBonus
1-11Charge bar gain +2%21Debuff success +2%
2Debuff success +2%12Debuff success +2%22Charge bar gain +2%
3Debuff res. +3%13Debuff res. +3%23Debuff success +2%
4Charge bar gain +2%14Charge bar gain +2%24Debuff res. +3%
5Debuff success +2%15Debuff success +2%25Charge bar gain +2%
6Charge bar gain +2%16Charge bar gain +2%26Debuff success +2%
7Debuff success +2%17Debuff success +2%27Charge bar gain +2%
8Debuff res. +3%18Debuff res. +3%28Debuff success +2%
9Charge bar gain +2%19Charge bar gain +2%29Debuff success +2%
10Debuff success +2%20New Support Skill30Main Skill Upgrade
  • Total: Debuff success +24%, debuff resistance +15%, charge bar gain +20%
  • New Support Skill: Vengeance

Ultimate Mastery Bonuses

  1. ATK +3,500
  2. HP +1,500
  3. Debuff Success +7%
  4. DA +7%
  5. TA +7%
  6. Skill DMG Cap +5%

Support Skills

NameObtainedDescription
DemolishLvl 1Boost to debuff success rate. 7% boost to debuff resistance.
Hasty ActionLvl 11-turn cut to all skill cooldowns.
VengeanceMst 201-turn cut to Debuffing (Blue) skill cooldowns.

Main Skill

  • Name: Stall
  • Skill Type: Damaging (Red)
  • Cooldown: 5 turns
ObtainedEffectsDuration
Lvl 1Elemental damage to a foe and inflict Delay.Instant
Mst 30Also inflict 10% ATK Down (Stackable) and 10% DEF Down (Stackable) (Max: 30% each).180 seconds

EMP Skill 1

  • Name: Uprising
  • Skill Type: Buffing (Yellow)
  • Cooldown: 8 turns
  • EMP Cost: 30
EffectsDuration
Grant an ally 50% ATK Up, ~30% DA Up, and 20% Uplifted.3 turns

EMP Skill 2

  • Name: Unpredictable
  • Skill Type: Debuffing (Blue)
  • Cooldown: 6 turns
  • EMP Cost: 15
EffectsDuration
Inflict 25% ATK Down and 25% DEF Down.180 seconds
Inflict a random debuff.Varied
  • Inflicts one of the following debuffs:
DebuffDuration
DA Down180 seconds
TA Down180 seconds
DA Down and TA Down180 seconds
Blinded180 seconds
Burned (3,000)180 seconds
Sleep3 turns
Charmed180 seconds
Paralyzed60 seconds
Petrified60 seconds

EMP Skill 3

  • Name: Chaos
  • Skill Type: Field (Violet)
  • Cooldown: 16 turns
  • EMP Cost: 20
EffectsDuration
Deploy the Chaos field effect.180 seconds
  • Chaos lowers all allies' and foes' debuff resistance by 5% every 60 seconds.

EMP Skill 4

  • Name: Absorption
  • Skill Type: Buffing (Yellow)
  • Cooldown: 6 turns
  • EMP Cost: 20
EffectsDuration
All allies gain 30% DMG Absorption.2 turns
  • DMG Absorption heals 30% of damage taken, rounded down, at the end of the turn.
  • Does not activate if character dies before the end of the turn.

UM Skill 1

  • Name: Bleak Disorder
  • Skill Type: Damaging (Red)
  • Cooldown: 6 turns
EffectsDuration
2-hit Elemental damage to a foe.Instant
Inflict [Elemental DEF Down (Stackable)], DA Down (Stackable), and TA Down (Stackable).180 seconds
When a foe has 12 or more debuffs: Activates upon normal attacks.

UM Skill 2

  • Name: Flames of Chaos
  • Skill Type: Debuffing (Blue)
  • Cooldown: 14 turns
EffectsDuration
Inflict various debuffs on all foes.Varied
  • Inflicts the following debuffs:
    • Thunderstruck, Singed, Glaciate, and Toxicosis are guaranteed to land if the foe has less than 100% debuff resistance.
    • Inflicts 1 stack each of Thunderstruck, Singed, Glaciate, and Toxicosis, up to 10 total stacks each.
    • Thunderstruck and Glaciate reduces multiattack rate by 2% per stack (Max: 20% each).
    • Singed and Toxicosis deals 10,000 turn-based damage per stack (Max: 100,000 each).
    • Thunderstruck, Singed, Glaciate, and Toxicosis cannot be removed.
DebuffDuration
Debuff Res. Down180 seconds
Putrefied (10,000)180 seconds
DA Down180 seconds
TA Down180 seconds
Thunderstruck180 seconds
Singed180 seconds
Glaciate180 seconds
Toxicosis180 seconds
Blinded6 turns
Accuracy Lowered6 turns
Special Attack DMG Lowered6 turns
Supplemental DMG (30,000)6 turns

UM Skill 3

  • Name: Malignity
  • Skill Type: Debuffing (Blue)
  • Cooldown: 12 turns
EffectsDuration
Inflict Malignity on all foes.1 turn
Self-inflict Malignity.2 turns
  • Malignity (foes) reduces elemental damage dealt to 0.
  • Malignity (self) is equivalent to Skill Sealed.
  • Malignity cannot be removed, extended (foes), or have its duration cut (self).

Helpful topics to discuss

  • What role does this class fill and what content does it do particularly well in?
  • Which elements are best suited to using this class?
  • What MH weapons are particularly suited to this class?
  • Is the CCW worth using for this class?
  • How does this class compare to other classes, for early-, middle-, and late-game players?
  • What general subskill would you recommend using with this class?
  • Which EMP nodes would you prioritize for the class?
  • Which EMP skill are worth taking?
  • How does this class fare in full auto?
  • How does this class fare in battle system 2.0?
  • How do you personally use this class, if at all?
  • How was the class improved with Mastery Bonuses?
  • How was the class improved with Ultimate Mastery Bonuses?

Posted Jul 20, 2023, 4:12 PM UTC

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