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Class Discussion: Chaos Ruler
Dominate the battlefield through disorder and masterfully devious tricks.
Resources
Unlock Prerequisites
- CP ×2,500
- Fencer Distinction ×20
- Superiur Arcane Duelist Trophy — Clear the quest Search for an Heir with a Enhancer-type class
Class Details
- Style: Special
- Specialty: Sabre, Dagger
- Class Weapon: Original Sin
Level Bonuses
| Level | Bonus |
|---|
| 1 | Debuff success +8% |
| 5 | Debuff resistance +3% |
| 10 | Debuff success +8% |
| 15 | Debuff resistance +3% |
| 20 | Debuff success +8% |
- Total: Debuff success +24%, debuff resistance +6%
- Completion Bonus: Debuff success +1%, debuff resistance +1%
Master Bonuses
| Level | Bonus | Level | Bonus | Level | Bonus |
|---|
| 1 | - | 11 | Charge bar gain +2% | 21 | Debuff success +2% |
| 2 | Debuff success +2% | 12 | Debuff success +2% | 22 | Charge bar gain +2% |
| 3 | Debuff res. +3% | 13 | Debuff res. +3% | 23 | Debuff success +2% |
| 4 | Charge bar gain +2% | 14 | Charge bar gain +2% | 24 | Debuff res. +3% |
| 5 | Debuff success +2% | 15 | Debuff success +2% | 25 | Charge bar gain +2% |
| 6 | Charge bar gain +2% | 16 | Charge bar gain +2% | 26 | Debuff success +2% |
| 7 | Debuff success +2% | 17 | Debuff success +2% | 27 | Charge bar gain +2% |
| 8 | Debuff res. +3% | 18 | Debuff res. +3% | 28 | Debuff success +2% |
| 9 | Charge bar gain +2% | 19 | Charge bar gain +2% | 29 | Debuff success +2% |
| 10 | Debuff success +2% | 20 | New Support Skill | 30 | Main Skill Upgrade |
- Total: Debuff success +24%, debuff resistance +15%, charge bar gain +20%
- New Support Skill: Vengeance
Ultimate Mastery Bonuses
- ATK +3,500
- HP +1,500
- Debuff Success +7%
- DA +7%
- TA +7%
- Skill DMG Cap +5%
Support Skills
| Name | Obtained | Description |
|---|
| Demolish | Lvl 1 | Boost to debuff success rate. 7% boost to debuff resistance. |
| Hasty Action | Lvl 1 | 1-turn cut to all skill cooldowns. |
| Vengeance | Mst 20 | 1-turn cut to Debuffing (Blue) skill cooldowns. |
Main Skill
- Name: Stall
- Skill Type: Damaging (Red)
- Cooldown: 5 turns
| Obtained | Effects | Duration |
|---|
| Lvl 1 | Elemental damage to a foe and inflict Delay. | Instant |
| Mst 30 | Also inflict 10% ATK Down (Stackable) and 10% DEF Down (Stackable) (Max: 30% each). | 180 seconds |
EMP Skill 1
- Name: Uprising
- Skill Type: Buffing (Yellow)
- Cooldown: 8 turns
- EMP Cost: 30
| Effects | Duration |
|---|
| Grant an ally 50% ATK Up, ~30% DA Up, and 20% Uplifted. | 3 turns |
EMP Skill 2
- Name: Unpredictable
- Skill Type: Debuffing (Blue)
- Cooldown: 6 turns
- EMP Cost: 15
| Effects | Duration |
|---|
| Inflict 25% ATK Down and 25% DEF Down. | 180 seconds |
| Inflict a random debuff. | Varied |
- Inflicts one of the following debuffs:
| Debuff | Duration |
|---|
| DA Down | 180 seconds |
| TA Down | 180 seconds |
| DA Down and TA Down | 180 seconds |
| Blinded | 180 seconds |
| Burned (3,000) | 180 seconds |
| Sleep | 3 turns |
| Charmed | 180 seconds |
| Paralyzed | 60 seconds |
| Petrified | 60 seconds |
EMP Skill 3
- Name: Chaos
- Skill Type: Field (Violet)
- Cooldown: 16 turns
- EMP Cost: 20
| Effects | Duration |
|---|
| Deploy the Chaos field effect. | 180 seconds |
- Chaos lowers all allies' and foes' debuff resistance by 5% every 60 seconds.
EMP Skill 4
- Name: Absorption
- Skill Type: Buffing (Yellow)
- Cooldown: 6 turns
- EMP Cost: 20
| Effects | Duration |
|---|
| All allies gain 30% DMG Absorption. | 2 turns |
- DMG Absorption heals 30% of damage taken, rounded down, at the end of the turn.
- Does not activate if character dies before the end of the turn.
UM Skill 1
- Name: Bleak Disorder
- Skill Type: Damaging (Red)
- Cooldown: 6 turns
| Effects | Duration |
|---|
| 2-hit Elemental damage to a foe. | Instant |
| Inflict [Elemental DEF Down (Stackable)], DA Down (Stackable), and TA Down (Stackable). | 180 seconds |
| When a foe has 12 or more debuffs: Activates upon normal attacks. | |
UM Skill 2
- Name: Flames of Chaos
- Skill Type: Debuffing (Blue)
- Cooldown: 14 turns
| Effects | Duration |
|---|
| Inflict various debuffs on all foes. | Varied |
- Inflicts the following debuffs:
- Thunderstruck, Singed, Glaciate, and Toxicosis are guaranteed to land if the foe has less than 100% debuff resistance.
- Inflicts 1 stack each of Thunderstruck, Singed, Glaciate, and Toxicosis, up to 10 total stacks each.
- Thunderstruck and Glaciate reduces multiattack rate by 2% per stack (Max: 20% each).
- Singed and Toxicosis deals 10,000 turn-based damage per stack (Max: 100,000 each).
- Thunderstruck, Singed, Glaciate, and Toxicosis cannot be removed.
| Debuff | Duration |
|---|
| Debuff Res. Down | 180 seconds |
| Putrefied (10,000) | 180 seconds |
| DA Down | 180 seconds |
| TA Down | 180 seconds |
| Thunderstruck | 180 seconds |
| Singed | 180 seconds |
| Glaciate | 180 seconds |
| Toxicosis | 180 seconds |
| Blinded | 6 turns |
| Accuracy Lowered | 6 turns |
| Special Attack DMG Lowered | 6 turns |
| Supplemental DMG (30,000) | 6 turns |
UM Skill 3
- Name: Malignity
- Skill Type: Debuffing (Blue)
- Cooldown: 12 turns
| Effects | Duration |
|---|
| Inflict Malignity on all foes. | 1 turn |
| Self-inflict Malignity. | 2 turns |
- Malignity (foes) reduces elemental damage dealt to 0.
- Malignity (self) is equivalent to Skill Sealed.
- Malignity cannot be removed, extended (foes), or have its duration cut (self).
Helpful topics to discuss
- What role does this class fill and what content does it do particularly well in?
- Which elements are best suited to using this class?
- What MH weapons are particularly suited to this class?
- Is the CCW worth using for this class?
- How does this class compare to other classes, for early-, middle-, and late-game players?
- What general subskill would you recommend using with this class?
- Which EMP nodes would you prioritize for the class?
- Which EMP skill are worth taking?
- How does this class fare in full auto?
- How does this class fare in battle system 2.0?
- How do you personally use this class, if at all?
- How was the class improved with Mastery Bonuses?
- How was the class improved with Ultimate Mastery Bonuses?