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SSR Character Discussion: Jamil
Journal Entry
Loyalty and vengeance. A heart is torn in two by opposing forces, before it is pieced together again by that great binder of all things: trust. A shadow finds a strong, steady figure to follow and is once again given form and meaning. Light and dark, life and death—they're two side of the same coin. The sun sculpts out shadows, and the night is where all day-dwellers find rest.
Resources
Recruit Condition
Voice Actors
Attributes
- Element: Earth
- Race: Human
- Style: Attack
- Specialty: Dagger
- 4★ Stats:
Charge Attack
| Effect | Duration |
|---|
| 450% Earth damage to a foe. | Instant |
| End cooldown for "Exclusion" skill. | Instant |
Active Skills
Skill 1
- Name: Exclusion
- Skill Type: Damaging (Red)
| Obtain | Cooldown | Effects | Duration |
|---|
| Lvl 1 | 7 turns | Earth damage to a foe based on number of casts (Max: 3). | Instant |
| | Inflict a random debuff. Number of debuffs increased upon each cast (Max: 3). | Varied |
| Lvl 55 | 6 turns | | |
- Inflicts one or more of the following debuffs:
- Poisoned (5,000)
- 50% DA Down and 50% TA Down
- Delay
- Boost to damage specs based on number of casts:
| Casts | Skill DMG | Skill DMG Cap |
|---|
| 1 | 800% | ~635,000 |
| 2 | 1,500% | ~900,000 |
| 3+ | 2,200% | ~1,160,000 |
Skill 2
- Name: Lost Hit
- Skill Type: Damaging (Red)
| Obtain | Cooldown | Effects | Duration |
|---|
| Lvl 1 | 7 turns | 400% Earth damage to a foe (Cap: ~635,000). | Instant |
| | Inflict 10% Debuff Res. Down (Stackable) (Max: 30%). | 180 seconds |
| | Inflict Accuracy Lowered. | 2 turns |
| Lvl 75 | 6 turns | | |
Skill 3
- Name: Misdirection
- Skill Type: Buffing (Yellow)
- Obtained: Lvl 45
- Cooldown: 8 turns
| Effects | Duration |
|---|
| Gain Dodge All (2 times). | Until used |
Support Skills
| Skill Name | Effect |
|---|
| Stealth Assassin | DEF reduced by 50%. Gain guaranteed double attacks, 55% boost to triple attacks, 30% boost to charge bar gain, and INto Hiding effect. |
| Urzhuwan Arts | Gain Charge Bar +20% at the end of the turn when not taking any damage. |
Extended Mastery Perks
| Attack | Defense | Triple Attack | Critical Hit | C.A. Damage |
|---|
| Attack | Defense | HP | Triple Attack | Critical Hit |
| Triple Attack | Charge Bar | Charge Bar | Dodge | |
Helpful topics to discuss
- What do you like or dislike about the character?
- What role does this character fill and what content do they work particularly well in?
- How would a new player make the best use for this character?
- How does this character compare to their other versions?
- Would you like to see an alternate or limited SSR version of this character?
- How does this character perform in the following:
- OTK
- Farming Stages (Short to Medium fights)
- High Difficulty (Long fights)
- Full Auto
- Battle System V2
- How are you to build a team setup for this character?
- How does this character compare to the others who play a similar role in the same element?
- Is this character worth buying with a Surprise Ticket, gameplay-wise?
- Which EMPs would you prioritize?
- Which Over Mastery and Aetherial bonuses are best to look out for?
- Which type of Awakening Bonuses work best for this character?
- What would you like to see them gain for an EMP Skill?
Dodge all 2x is pretty nuts, actually.
Too bad the rest of his kit is really just spam ougi to spam skill with some passive DATA in case you can't 4 chain every turn. At least he got Zehek'd instead of Jin'd/Herja'd, so he's got that going for him.