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Hero Discussion of this Day: Earthshaker (20 December 2012)

Discussion

Raigor Stonehoof, the Earthshaker

Although the Earthshaker is a strength hero, his real power lies in his spells. With a well-placed Echo Slam, Raigor can single-handedly level an entire team of enemies if they are foolish enough to bunch together. His Fissure spell is very versatile. While it deals decent damage along with a stun, it also creates an impassible wall of rock for several seconds. A skilled Earthshaker can use this to his advantage, blocking enemy movement and trapping hapless foes between a rock and a hard place. Enchant Totem gives him a significant damage boost for one attack, and his passive Aftershock ability causes a minor stun and damage effect under him every time he casts one of his spells. Although he is one of the more difficult heroes to use to his full strength, he is also one of the most deadly heroes in skilled hands.

Lore

Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.

==

Roles: Initiator, Disabler, Support, Semi-Support, Semi-nuker

==

Strength: 22+ 2.5

Agility: 12 + 1.4

Intelligence: 16 + 1.8

==

Damage: 46-56

Armour: 2.68

Movement Speed: 300

Attack Range: 128 (Melee)

Missile Speed: N/A

Base Attack Time: 1.7

Sight Range: 1800 (Day) / 800 (Night)

Turn Rate: 0.4

==

Spells

==

Fissure

Slams the ground with a mighty totem, fissuring the earth while stunning and damaging enemy units in a line. Creates an impassable ridge of stone.

LevelManacostCooldownCasting RangeAreaDurationEffects
1125151200225 (width)1Causes an impassable wall to erect dealing 125 damage and stunning whoever it hits (or is in the aoe)
2140151200225 (width)1.25Causes an impassable wall to erect dealing 175 damage and stunning whoever it hits (or is in the aoe)
3155151200225 (width)1.5Causes an impassable wall to erect dealing 225 damage and stunning whoever it hits (or is in the aoe)
4170151200225 (width)1.75Causes an impassable wall to erect dealing 275 damage and stunning whoever it hits (or is in the aoe)
  • Magical damage

  • The fissure wall lasts 8 seconds

The Nishian totem splits the earth to its core with tectonic force.

==

Enchant Totem

Empowers Earthshaker's totem, causing it to deal extra damage on the next attack.

LevelManacostCooldownCasting RangeAreaDurationEffects
1505N/AN/A14 seconds or 1 attackEnchants Earthshaker's totem to deal 75% extra damage
2505N/AN/A14 seconds or 1 attackEnchants Earthshaker's totem to deal 150% extra damage
3505N/AN/A14 seconds or 1 attackEnchants Earthshaker's totem to deal 225% extra damage
4505N/AN/A14 seconds or 1 attackEnchants Earthshaker's totem to deal 300% extra damage
  • Only increases base damage and additional damage given by the primary attribute. Bonus damage is not increased

  • Bonus damage from this ability does not stack with the Double Damage rune

Raigor's gorilla strength can destroy mountains.

==

Aftershock

Passive

Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

LevelManacostCooldownCasting RangeAreaDurationEffects
1---3000.6After every spell Earthshaker casts, enemies around him are stunned and dealt 50 damage
2---3000.9After every spell Earthshaker casts, enemies around him are stunned and dealt 75 damage
3---3001.2After every spell Earthshaker casts, enemies around him are stunned and dealt 100 damage
4---3001.5After every spell Earthshaker casts, enemies around him are stunned and dealt 125 damage
  • Magical damage

  • Using items doesn't trigger Aftershock

The earth trembles beneath the mighty footsteps of Raigor.

==

Echo Slam

Ultimate

Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1145150N/A500N/ACauses massive damage in an AOE around him, each unit gets damaged by 200 initial damage and then each unit hit initially causes 40 echo damage per unit to hit all other units nearby
2205130N/A500N/ACauses massive damage in an AOE around him, each unit gets damaged by 265 initial damage and then each unit hit initially causes 55 echo damage per unit to hit all other units nearby
3265110N/A500N/ACauses massive damage in an AOE around him, each unit gets damaged by 340 initial damage and then each unit hit initially causes 70 echo damage per unit to hit all other units nearby
  • Magical damage

  • This ultimate can be upgraded by Sceptre; the Sceptre upgrade causes each hero hit by the initial shockwave to echo the wave twice

  • Will not damage ethereal units

  • The initial damage will go through magic immunity, the additional damage will not

  • The initial damage is dealt in an AoE of 500 around Earthshaker

  • Each unit within 550 AoE of the initial blast will produce an echo wave, dealing damage to units around it (including itself)

Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam.

==

Recent Changes from 6.77

  • Aftershock stun duration rescaled from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5

  • Aftershock damage increased from 25/45/75/115 to 50/75/100/125

  • Enchant Totem cooldown decreased from 6 to 5

Recent Changes from 6.76/6.76b/6.76c

  • None

Recent Changes from 6.75/6.75b

  • Enchant Totem cooldown decreased from 7 to 6 seconds

==

Findings (not-factual information as above):

I find Earthshaker to be a great addition to any team, and any teamfight. Remember that your Fissure also has the ability to block, so be careful when aiming it as to not block your teammates off from a kill or block them off so they get killed. If you block right, you can guarantee many saves and kills. Always get one point in Enchant Totem, along with aftershock, this means you technically have 2 stuns now rather than one in the early game (or at any point in the game). You have to be right next to the person you want to stun with Enchant Totem.

With your ultimate, make sure alot of units and heroes are bunched it, to fully utilise it and possibly ensure a team wipe.

==

Echo Slam fun facts by BookObanana

A build comment on the viability of blink and when to buy it by mikelorus

ACNoth has a good decision tree on what items to get

Shred_Kid has a writeup on Earthshaker from a previous thread

"getting a full block with no stun is generally better than getting the stun with no block" - tieren He also explains how to block and to predict the blocking, also what you should be doing to help support

Noperative explains how to farm with ES. Soupbased and AiurOG also giving other options

==

If you guys want a specific hero to be discussed next, please feel free to post (or message as people have for Meepo, Lina, Krobelus, Sylla, Puck, Brood and Omni).

Valve Artwork | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki Hero Page

Posts are every 2 days, next post will be on the 22nd.

Important Tide tip of last thread by sturmeh: "Soul Ring + Arcane Boots. No mana problems."

SUDDENLY EARTHSHAKER

Posted Dec 20, 2012, 7:33 PM UTC

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