Are outpost just as buggy as fo4 settlements? Seems like it.
Like a lot of people, I am disappointed with some things that aren't in the game, however I'll honestly be really happy if what is here works. I'm enjoying a lot of this. Gunplay is amazing for a bethesda game, and so far the story is fun. I just finished into the unknown which seems like an important checkpoint of sorts for the main story.
I enjoyed fo4 settlement building but it was a very slapped on feature. They literally admitted it was basically added on as an afterthought near the end of development. It had constant issues that they never fixed with patches.
Yesterday I started building my first outpost. I'm 20 hours in and at level 11. It took about 3 hours of exploring landing areas to find a place with the resource nodes I wanted. I built 2 harvesters, a storage container for the harvesters and a couple Habs. The I placed 3 turrets, and a couple crew stations, and then assigned 3 companions to the outpost. I slept, to get xp bonus, and then fast traveled to my ship to grab some more iron from a crate. Went back to the outpost and my 3 turrets are gone. Suddenly I get this feeling like oh no, is this how this is going to go? Again...? Like, should I really invest time into this mechanic if it's just another haphazardly thrown together system that won't get improved? I decide to build 2 replacement turrets because I've heard pirate attacks can happen, hoping it's just bad luck and not a recurring issue, and then I see the ui is telling me I'm at 5/x of my quota for turrets built. I think it's 5/6 but can't recall atm. This means it's counting the disappearing turrets against my build limit...... I search Google for this bug and all that comes up is a bunch of fo76 posts over a 3 year period of people complaining about this bug. The official response to the bug still remains “at the moment, removing your base and moving it is the best method for fixing this issue".... I'm paraphrasing, but wtf. I'm not surprised as bgs is notorious for bugs that span multiple games unaddressed. I really hope this new push to polish that seems to come from Microsoft higher ups, continues after launch and these sorts of decade old issues finally get some attention.
Also just a little gripe, items that you place on tables and shelves dissappear or sink into the surface on ships and in outposts, after you leave and come back, which really makes me wonder how that dev had all those sandwiches on a table. Probably just did that all at once for the screenshot. Feels like these things don't actually function the way they tried to imply.
And the ui is just atrocious, especially for a game where you are in the menus so damn much. OK done.
Obviously the game is much more polished when it comes to the core mission loops, but something tells me these side game, optional mechanics, are just as broken as past games. And they have a terrible history with post launch fixes.
Posted Sep 4, 2023, 10:19 PM UTC