Ideas welcome for odd world
I have a world in my sector that rolled the following qualities: Mercenaries Out of Contact Corrosive Atmosphere Biosphere Remnants Variable Temperate to Warm Billions of Inhabitants TL 4+
I could certainly modify the qualities to make more sense, but I know that some here enjoy the challenge of making sense of what was rolled, as I do, so have at it.
Posted Sep 14, 2023, 2:12 PM UTC
[World] was a lost, uncontacted world where the inhabitants had retreated underground when the Scream caused their atmosphere processing to break down, filling the air with poison.
Things carried on in this way for centuries, with the overpopulated human survivors scratching out low-tech livings in the caves.
Then, a mercenary company with access to powerful weapon technology suffered a spike drive mishap and happened upon [World]. Their ship was irreparable, so they used their advanced tech to make themselves kings of the underground kingdoms.
I never thought of living underground. Great idea!
My brother-in-law, who I was hanging with when I was typing this and is also a sci-fi guy, had another good suggestion. The mercs are the only ones who know where this out-of-contact world is, and basically use it as a training/hunting ground and weapons testing range. The TL4+ aspect is the result of the weapons tests - they have the best bombs, having tested them carpet-bombing the helpless locals.
God I love the tag system.
Alternatively the settlements are probably overpopulated due to the high population and relatively inhospitable planet. So well established habitats may ease their overpopulation by encouraging residents to take up mercenary work for local mining interest, with corporate warfare common throughout the tunnels. And less established Habs fighting over ideal locations to set up, requesting mercenaries from their home habitats, which are using them as colonies to bring fresh materials in, but unwilling to risk direct conflict with any powerful neighbors. This way you don't have the mercenaries breaking the no-contact tag [since there is a separate minimal contact tag] it may be that the locals have a space station, but lack the knowledge to build a spike-drive, or are too busy trying to survive having wasted too many resources maintaining order before realizing that the mandate fleet isn't coming to resupply them, and losing the power to get off the planet without jeopardizing their survival during the resulting panic & Civil wars.
So basically Chemos/Olympia.
For added value, I suggest let the Outside doing increasingly dangerous expenditon, in the hope of finding something to repair their ship. Being king is nice, but not really fun when you dont have tech
I'm not familiar with these.
Both from Warhammer 40k.