Paladins Troubleshooting Post - Patch 6.6 (Valor's End)
So, this post is quite a bit shorter than some of my other posts of similar nature, and while I doubt anyone noticed, I also didn't take the time to compile a bug list for the Desert Omens update (the previous patch). The reason for this is because I was getting pretty burnt out of doing it every update, and as such this post only contains oddities related to the most recent balance changes that I've found through my own testing rather than trying to catalog everything. As it turns out, compiling and maintaining a massive list of bugs featuring all of the unfixed problems that have persisted since I started doing this is a pretty large undertaking for someone who already can't manage their time.
Usual disclaimer: Most of the testing for the entries here was conducted in the Shooting Range, which has a documented history of being buggy in comparison to live games, so some problems might not transfer over to them.
Atlas
- Now that the first charge stage for Atlas's primary fire has been removed, the range at which red outlines will appear around enemies (effective range indicator) is now inaccurate. It used to communicate the effective range of Atlas's uncharged shots (50 units), but now that the first stage has been cut, his minimum effective range is now 80 units and the outlines should be updated accordingly.
- In addition to the above, the advanced description for Chrono Cannon still relays its effective, uncharged range as 50 units.
Caspian
- Love's advanced description states that the Piercing Momentum stacks it generates on hits increase the firing rate of War by 3.5% per stack, even though this was nerfed to 3% as a result of PTS feedback. For all I know it might still increase War's attack speed by 3.5% in-game, but the difference between 3% and 3.5% is so minimal that it's impossible to know for sure.
- The advanced description for War has an error in Sharp Momentum's header that I'm only noticing this update: "Passive - Passive - Sharp Momentum".
- I'm not entirely sure if this is a result of the latest patch or not, but Deadly Momentum's simplified description is now too long to fit within the space provided in Caspian's Champion customization screen.
Evie
Furia
Kasumi
- Not exactly a bug if it's intentionally coded this way, but the description for Kasumi's new Cursed Doll card is somewhat misleading, as the way that it selects targets to place Curse stacks on doesn't appear to be random. After killing the Ying between the Fernando and Viktor in the Shooting Range 10 times, the Curse stacks would always get applied to Fernando. Should it be a random selection, Viktor would get chosen at least some of the time.
VII
Ying
Posted Nov 2, 2023, 1:22 AM UTC