Vault Necramechs are massively easier
Necramechs are no longer challenging.
I saw someone else briefly mention this in a comment, but have experienced this myself now.
I don't remember seeing anything in the patch notes, so thought I'd share.
Necramechs no longer seem to have weakspots, so the arms don't fall off.
But, you can just shoot them anywhere. It does not matter. They will die.
Context: I semi-regularly do a free to play run through, to remind myself of challenges new players can face. I rarely go above MR8 on them
When I got the the necramech grind the last time, around 6 months ago, I remember needing to make good use of the 2 fire modes of a Fulmin, to be able to accurately blow the arms off with full auto, then use semi-auto's body-punchthrough for the back, while being Nezha to not die.
This time?
As such, I've got a sub-optimal Zephyr on the go, with a potato'd Quartakk, with no crit mods. No 60:60 mods, and a rank 5 serration. Doing Radiation and Toxin damage.
I've run Tier 1 and Tier 2 without breaking a sweat at all.
Posted Nov 12, 2023, 3:59 PM UTC
Maybe when DE reworked the base stats of Necramechs a little bit during the health mod rework they accidentally disabled the weak spot mechanism, weird that it took this long for someone to notice but I guess mechs aren't done that often these days
Honestly, I think it's a deliberate change alongside the other 'mech changes in making them easier to get, with Abyss of Dagath.
So, I'm bringing it to the attention of other veterans, who like to give advice to newer players, so we can keep our collective knowledge up to date
Thank you, I'm letting my alliance know immediately. To think that the horrors I faced years ago have been basically trivialized now is hilarious.
I didn't notice because I one-shotted that before with my arqubex. Maybe most people trying to kill it are also using a Necramech and just assumed it was business as usual, like myself.