r/Warframe•
captf

Vault Necramechs are massively easier

Discussion

Necramechs are no longer challenging.
I saw someone else briefly mention this in a comment, but have experienced this myself now.
I don't remember seeing anything in the patch notes, so thought I'd share.

Necramechs no longer seem to have weakspots, so the arms don't fall off.
But, you can just shoot them anywhere. It does not matter. They will die.

Context: I semi-regularly do a free to play run through, to remind myself of challenges new players can face. I rarely go above MR8 on them

When I got the the necramech grind the last time, around 6 months ago, I remember needing to make good use of the 2 fire modes of a Fulmin, to be able to accurately blow the arms off with full auto, then use semi-auto's body-punchthrough for the back, while being Nezha to not die.

This time? As such, I've got a sub-optimal Zephyr on the go, with a potato'd Quartakk, with no crit mods. No 60:60 mods, and a rank 5 serration. Doing Radiation and Toxin damage.
I've run Tier 1 and Tier 2 without breaking a sweat at all.

Posted Nov 12, 2023, 3:59 PM UTC

14648
Leekshooter•

Maybe when DE reworked the base stats of Necramechs a little bit during the health mod rework they accidentally disabled the weak spot mechanism, weird that it took this long for someone to notice but I guess mechs aren't done that often these days

111
captfOP•

Honestly, I think it's a deliberate change alongside the other 'mech changes in making them easier to get, with Abyss of Dagath.

So, I'm bringing it to the attention of other veterans, who like to give advice to newer players, so we can keep our collective knowledge up to date

43
Toothlessbiter•

Thank you, I'm letting my alliance know immediately. To think that the horrors I faced years ago have been basically trivialized now is hilarious.

7
Cuttlefishophile•

I didn't notice because I one-shotted that before with my arqubex. Maybe most people trying to kill it are also using a Necramech and just assumed it was business as usual, like myself.

4
Hungry_Cow8087•

Ran a vault for Nightwave and noticed this. Destroyed them with a nukor which i thought was strange

42
RobleViejo:OberonOryxHelm:My deerest druid king•

The Nukor is actually a Hidden Strat that I guess we dont need anymore: It makes the Arms larger which makes them easier to hit

14
coolmathteacher•

Peculiar growth

2
KyrieTrin•

Larkspur works too! Would hit a weakspot aiming just to the side and melt them, need to try again to see if it still will.

2
zernoc56•

Well, OP. I’m gonna be linking your post to Brozime’s discord so he’s aware. He’s been working on a full new player guide to warframe going through the start of the game all the way through the main questline. I sure hope this is true.

27
captfOP•

I think I saw him start the guide, when Duviri came out?
But would be good to have it verified: I know I've seen him express new player frustration at mech killing at times.

9
zernoc56•

Both me and Cano confirmed that the mechs still have the nutty DR, but there’s no need to shoot weak points.

7
xxNightingale•

Can confirm. Massively massively easier even doing it on T3 iso vault.

2
Kino_Afi•

Is he just twitch only, now? He barely puts out anything these days and its usually a dev stream recap

1
captfOP•

For youtube, I think he's aiming for quality over quantity.

2
MaxwellBlyatLR3 : Hunter Munition is trash AMA•

Weird, anyway the start always been to hit 4 with voidrig and they would die pretty quick but aside that it was a pain

13
captfOP•

I'm looking at it from the perspective of a new player, who won't have a voidrig of their own to do that.

14
GingrNinja•

Still find it insane looking back that the average tips for players looking to getting a nechcramech was to use a mech on reddit. If this is true that they are easier great, but using the end result of the grind shouldn’t be the solution

1
Mr_Timedying•

It was absolutely gruesome.

1

I haven’t tested it yet but if you’re telling the truth,

good riddance. Other things just became viable

11
mrgudveseliRhinoman•

Can confirm. I was mildly flabergasted at the sight of a mech that was evaporated by my Imperator Vandal, my usual mech-killer.

1
GenericPybro:Chroma: my beloved•

The arms do fall off if you shoot them where the weakpoints were, and a little gimick I found is that if you cast Dagath's Doom, and then snipe the arm with high radiation damage, the second damage instance from doom will instantly kill the Necramech.

I do feel that the change making it so they take damage anywhere is unfortunate amd makes ot easy but still they are fun to fight imo

7
captfOP•

Ah, interesting. I probably stopped trying to shoot them off once I noticed it wasn't needed

3
GenericPybro:Chroma: my beloved•

I think doing so also lowers a damage reduction they have, I feel like they take more damage without limbs than with, I could be wrong though

1
Lord_Dust_Bunny:ValkyrPrime: RIP Valkyr•

That's great and hopefully an intended change. The enemy that always tries to turn and face you having a weakpoint on their back was frustrating to fight, and being able to damage it anywhere is a fantastic boost.

3
Ethanlucky7•

I think it has to do with the next major update sending us back into Deimos and more mech stuff so they probably want to make it easier if we are going to be seeing a lot of them regularly now

2
Sammy_Ghost•

They need like one or two arquebex shots, didn't think they are that weak

2
captfOP•

The Arquebex has always torn them to shreds. The issue has always been that new players will come to try and defeat them and be unable to damage them reliably.
I've tested this in the past, trying to get good strategies when you don't have a voidrig.
It's always involved needing to remove the arms, to expose the weakspot on their back.

That is no longer needed, and it seems any weapon will be enough.

5
Beautiful-Ad-6568:GrendelVoidshellHelm: MR 30+ PC•

I knew something was up when T3 Necramechs took one shot from the frame when it usually requires my own mech to do that.

2
AlienError•

Well, we will be getting more necramech enemies in Whispers in the Walls so it could be related to that and removing that pain point.

1
zaktiprime•

I see...I ran a T2 vault alone yesterday for Nightwave challenges and usually I get downed a few times by the guard mechs, but blasted them to bits this time with no trouble at all, but I thought it was just a weird fluke. Thanks for the heads up

1
Nizar3003•

Yeah, i dont like this either. Let nmech give us little more problem than this, it's to easy if we just blast them and they destroy so easly.

1
Alex_the_master•

I killed mecha today with a crit build broken war, I'm MR8 so it's nothing crazy. Did it with volt and absolutely destroyed the guarding mech

1
MrQ_P:Vauban Prime: we love casting spells•

I destroyed them with Styanax's ult and was very perplexed

1
adrunkangel•

I noticed that they now take damage from abilities that only hit enemies torsos, since now when you walk down in there as Gara they just fall over.

1
AgentMaryland2020•

My issue with Necramechs before was that even when I hit their weak spot, it just did nothing. I thought maybe it was just because I was using the Bramma, so I used my Rubico Prime.

Nothing.

Used Soma Prime.

Same result.

So once I got my own Necromech, I just started blasting it with Arquebex. I'm guessing it was just a bug upon release, but still to this day I don't bother with regular weapons. I just whip out my Nechramech and start blasting.

1
xxNightingale•

Yeah no wonder it seems so much easier now. I could just kill it with my Warframe weapon now compare to a couple months back where I have to use voidrig 4 to quickly kill it.

1

I just Forma'd my Fellarx 8 times and thought that's why i munched the necromechs in seconds, I didn't even remember the weak spots from when I originally ran these bounties.

1
Mara_W:RarityL:•

Almost certainly a result of the Damage Attenuation nerf.

1