Miffed at decision making during session
Short(ish) rant/ aita: I, cleric, had previously rolled a 1 on the divine intervention feature and had to prepare what it would exactly be for next session, so i did. Session rolls around and the divine intervention happens (it basically revived (rebirth?) our previous enemies with no evil intent in their beings and healing our party back to full / as we had long rested) so the dm allows it to happen. The main bad guy gets reborn around his teens (so a child). Fast forward a bit we teleport back after agreeing we would leave him alive because of it was literally stated they were revived without their evil but then another player decides to subtle spell and kill the now a teen bad guy who was good.
After that i just went silent and interacted only when interacted with because it felt very much like…why even use divine intervention in the first place if its going to be for nothing? Anyways aita for reacting the way i did?
Posted Nov 26, 2023, 7:14 PM UTC
Subtle Spell as a way to avoid your fellow PC's knowing what your character is doing, forcing their player to just sit there and let it happen, is shitty DnD. You guys need to have a real conversation about what the goals of this campaign and party are, rather than having one player just trump another's actions. Divine Intervention is a big deal, and for the other player to just ignore your big character moment like that is shitty. If they didn't want you to revive/redeem the bad guy, they damn well should have spoken up when it was happening.
That’s kind of my issue with the whole thing. Rather have the player or DM say no to reviving the bad guy instead of basically wasting my divine intervention.
Or at least they could have protested in-character and made this an RP moment. Admitting to your cleric in-character that they feel robbed of their vengeance could make for an interesting interpersonal dilemma. Just nuking the kid without warning just sucks.