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Hero Discussion of this Day: Ursa Warrior (10 February 2013)

Discussion

Ulfsaar, the Ursa Warrior

The Ursa Warrior makes quick work of enemies who try to fight him toe to toe. His Fury Swipes passively claw deeper into enemy wounds, dealing more damage with each consecutive hit. Overpower allows him to reach lightning fast attacking speed for 6 hits, and when Enraged, he'll deal even more damage based on a portion of his health. To aid Ulfsaar in unleashing on his prey, he can stomp the ground to cause Earthshocks, which cripple nearby enemies' movespeed and deals moderate damage.

Lore

Ulfsaar the Warrior is the fiercest member of an ursine tribe, protective of his land and his people. During the long winters, while the mothers sleep and nurse their cubs, the males patrol the lands above—as tireless, vigilant defenders of their ancient ways. Hearing dim but growing rumors of a spreading evil, Ulfsaar headed out beyond the boundaries of his wild wooded homeland, intending to track down and destroy the threat at its source, before it could endanger his people. He is a proud creature with a bright strong spirit, utterly trustworthy, a staunch ally and defender.

==

Roles: Carry, Jungler, Durable

==

Strength: 23 + 2.9

Agility: 18 + 2.1

Intelligence: 16 + 1.5

==

Damage: 45-49

Armour: 5.52

Movement Speed: 310

Attack Range: 128 (Melee)

Missile Speed: N/A

Base Attack Time: 1.7

Sight Range: 1800 (Day) / 800 (Night)

Turn Rate: 0.5

==

Spells

==

Earthshock

Ursa slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.

LevelManacostCooldownCasting RangeAreaDurationEffects
1756N/A3854Damages enemies by 90 and slows enemies by 25% in an area around Ursa
2756N/A3854Damages enemies by 140 and slows enemies by 35% in an area around Ursa
3756N/A3854Damages enemies by 190 and slows enemies by 45% in an area around Ursa
4756N/A3854Damages enemies by 240 and slows enemies by 55% in an area around Ursa
  • Magical Damage

The very steps of a male ursine shake the ground as well as the resolve of opposing warriors.

==

Overpower

Using his skill in combat, Ursa gains increased attack speed for a set number of attacks or until the duration expires.

LevelManacostCooldownCasting RangeAreaDurationEffects
14510N/AN/A3 attacks or 15 secondsGives Ursa 400 attack speed (maximum) for the duration
25510N/AN/A4 attacks or 15 secondsGives Ursa 400 attack speed (maximum) for the duration
36510N/AN/A5 attacks or 15 secondsGives Ursa 400 attack speed (maximum) for the duration
47510N/AN/A6 attacks or 15 secondsGives Ursa 400 attack speed (maximum) for the duration
  • It gives the maximum increased attack speed possible

  • Overpower is not removed when using Black King Bar

  • The number of charges will not go down if Ursa attacks items

  • Cannot be purged

For a behemoth of his size, Ursa is deceptively nimble.

==

Fury Swipes

Passive

Unique Attack Modifer

Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. Each hit on the same target within 6 seconds, including the first hit, deals damage and increases the damage taken by subsequent attacks. If the same target is not attacked after 6 seconds, the bonus damage is lost.

LevelManacostCooldownCasting RangeAreaDurationEffects
1----6Causes each attack to deal 15 extra damage. The amount of extra damage dealt will keep going up by 15 until Ursa doesn't attack the target for 6 seconds
2----6Causes each attack to deal 20 extra damage. The amount of extra damage dealt will keep going up by 20 until Ursa doesn't attack the target for 6 seconds
3----6Causes each attack to deal 25 extra damage. The amount of extra damage dealt will keep going up by 25 until Ursa doesn't attack the target for 6 seconds
4----6Causes each attack to deal 30 extra damage. The amount of extra damage dealt will keep going up by 30 until Ursa doesn't attack the target for 6 seconds
  • Physical Damage

  • This is a Unique Attack Modifier (or Orb Effect)

  • Counter gets reset after 6 seconds

  • Works on magic immune (non-mechanical) units

  • If affected unit becomes magic immune the debuff is removed

  • Can be purged

In nature, the wounded rarely survive the attacks of hungry predators.

==

Enrage

Ultimate

Ursa goes into a frenzy, gaining a percentage of his current health as bonus damage. Lasts 15 seconds.

LevelManacostCooldownCasting RangeAreaDurationEffects
1025N/AN/A15Causes 5% of Ursa's current amount of HP to be dealt as damage (increasing Ursa's weapon damage by that amount)
2025N/AN/A15Causes 6% of Ursa's current amount of HP to be dealt as damage (increasing Ursa's weapon damage by that amount)
3025N/AN/A15Causes 7% of Ursa's current amount of HP to be dealt as damage (increasing Ursa's weapon damage by that amount)
  • Enrage is not removed when using Black King Bar

  • Can be purged

Ulfsaar succumbs to his ancient spirit, becoming the most ferocious creature on the battlefield.

==

Recent Changes from 6.77

  • None

Recent Changes from 6.76/6.76b/6.76c

  • None

Recent Changes from 6.75/6.75b

  • Cast animation time decreased from 0.5 to 0.3

  • Overpower now uses Ursa's cast animation time

==

Findings (not-factual information as above):

Make sure you're almost Melee range before casting Earthshock, as due to the cast time, if you cast it while the enemy is further they may be able to get out of the radius before the spell goes into effect.

==

==

If you guys want a specific hero to be discussed next, please feel free to post (or message as people have for Meepo, Lina, Krobelus, Sylla, Puck, Brood, Omni, Disruptor. Viper, Shadow Demon, Prophet, Rhasta, Rubick, Medusa, Necrolyte and Centaur).

Valve Artwork | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki Hero Page

Posts are every 2 days except patch days, next post will be on the 12th.

Important Timbersaw tip of last thread by Kitsunami: "When chasing, throw it thru your target in front of them, so they are in it just on the edge. They have to either go around or go thru it. And if they are low this adds huge amounts of time to attempt to get away, increasing the likelihood that they won't escape."

Posted Feb 10, 2013, 10:17 PM UTC · edited

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