Contest of Chumpions Round 2: Worst Non-elite Trait Line
Welcome to the Contest of Chumpions, where we find the worst of GW2.
In the last round, the "winner" for the worst trait was Thief, with Elementalist making a showing. Here are the top 4 worst traits according to the likes:
- https://wiki.guildwars2.com/wiki/Hidden_Killer
- https://wiki.guildwars2.com/wiki/Deadly_Aim_(trait)
- https://wiki.guildwars2.com/wiki/Conjurer
- https://wiki.guildwars2.com/wiki/Cover_of_Shadow
Special bonus crit in a line that already caps your crit? A trait that reduces damage to give an ability many weapons have by default? Getting a meh aura when your allies never do a thing? Messing with your allies' rotations/autoattack to give almost no protection? What were they thinking?
This round we're looking for the worst non-elite trait lines. Post a non-elite trait line and why it is a true chumpion. Top however-many-I-feel-like win!
Round two. Fight!!
Posted Dec 29, 2023, 8:19 PM UTC
It's so easily Thief Arcobatics line it's not even funny. No other traitline gets completely overshadowed by an E-spec line as acrobatics does.
The one place it shines is underwater. Swindler's Equilibrium + Shadow Assault + Malificient Seven = permanent evasion in underwater boss fights.
Instant Reflexes used to be a great trait, when it triggered at half health.
But it's ANOTHER one of those traits that for whatever reason they decided to replace with an "on elite skill use" proc. There are so many good traits that they completely ruined with that stupid proc condition.
Seconded. Daredevil killed this trait line dead, stole its identity, and buried it in a lead box.
It’s one thing for a line to have a dud trait or 2, but thief has an entirely useless trait line!
Anet needs to show thief some love asap. While it is a fun class that is good at what it does, other classes do all the same things but better.
Acrobatics is actually a very strong trait line in the very specific use case of solo Power Daredevil. It gives almost-comparable DPS as Deadly Arts, but with the added benefits of permanent Swiftness, Regeneration, Vigor, tons of condi cleanse, and some Initiative maintenance.
Seeing as how it's only good on Power Daredevil when solo though, it's definitely on the very low end, I would agree.
I like it together with daredevil (pain response - guarded initiation - upper hand) works pretty well even in PvP for me
This is the only answer. I could maybe, *maybe* see it used instead of Trickery if that weren't a mandatory pick because of the Initiative gain, but as it stands it's basically worthless.