This is a bit too involved to leave on the Discord as a suggestion, so I am posting it here.
Forest Frenzy is a nice little mini-game recently introduced to Omniheroes during a Special Event. It starts great, but unfortunately gets progressively worse for a few reasons:
- Gameplay is increasingly dependent on knockback
- RNG, especially on the first few chests (fewer as difficulty increases), entirely dictates whether you will win or lose
- Many bonuses never have a chance to be meaningful (i.e. 8% damage bonus on 5 damage bullets is nothing)
- The difficulty curve is shallow
- Players have limited ability to test ideas due to resetting every stage and RNG
It turns out this constell