Hero Discussion of this Day: Brewmaster, Brew, Mangix, Panda (2 March 2013)
Mangix, the Brewmaster
The Brewmaster uses the ancient art of drunken fighting to bash his enemies to a bloody pulp while surviving even the most deadly attacks with ease. Thunder Clap deals a lot of damage to nearby enemies while slowing them significantly, giving the Brewmaster time to bash their skulls in with his drunken brawling skills. If an enemy seems too dangerous the Brewmaster douses them with Drunken Haze, which causes the majority of the target's physical attacks to miss their mark. Heroes who rely on physical attacks will find the Brewmaster nearly impossible to damage when he uses Drunken Haze and Drunken Brawler. In addition, even if the Brewmaster does seem to be in danger, he can split into three powerful elemental aspects with Primal Split. Each individual elemental spirit is a dangerous fighter with their own unique abilities. The Brewmaster is a difficult enemy to defeat, and should be engaged only with overwhelming force.
Lore
Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother’s flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster—that appellation most honored among the contemplative malt-brewing sect. As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism—hoping to think the single thought that will unite the spirit and physical planes again.
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Roles: Carry, Durable, Initiator, Pusher
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Strength: 23 + 2.9
Agility: 16 + 1.95
Intelligence: 14 + 1.25
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Damage: 52-59
Armour: 3.24
Movement Speed: 300
Attack Range: 128 (Melee)
Missile Speed: N/A
Base Attack Time: 1.7
Sight Range: 1800 (Day) / 800 (Night)
Turn Rate: 0.6
==
Spells
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Thunder Clap
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 90 | 12 | N/A | 400 | 4.25 (hero), 8 (Creep) | Slows attack speed by 25 and movespeed by 25%, also damaging enemies hit by 100 |
| 2 | 105 | 12 | N/A | 400 | 4.25 (hero), 8 (Creep) | Slows attack speed by 35 and movespeed by 35%, also damaging enemies hit by 175 |
| 3 | 130 | 12 | N/A | 400 | 4.25 (hero), 8 (Creep) | Slows attack speed by 45 and movespeed by 45%, also damaging enemies hit by 250 |
| 4 | 140 | 12 | N/A | 400 | 4.25 (hero), 8 (Creep) | Slows attack speed by 55 and movespeed by 55%, also damaging enemies hit by 300 |
- Magical damage
A slam of Mangix' mighty keg starts the festivities.
==
Drunken Haze
Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 50 | 8 | 850 | 10 | 8 (heroes), 12 (creeps) | Slows the enemy's movespeed by 14% and causes them to have a 45% chance to miss |
| 2 | 50 | 8 | 850 | 10 | 8 (heroes), 12 (creeps) | Slows the enemy's movespeed by 18% and causes them to have a 55% chance to miss |
| 3 | 50 | 8 | 850 | 10 | 8 (heroes), 12 (creeps) | Slows the enemy's movespeed by 22% and causes them to have a 65% chance to miss |
| 4 | 50 | 8 | 850 | 10 | 8 (heroes), 12 (creeps) | Slows the enemy's movespeed by 26% and causes them to have a 75% chance to miss |
- The small area of effect of this ability can only be noticed if there are units stacked on top of the target
The Order of the Oyo's solution to all problems - another round!
==
Drunken Brawler
Passive
Gives a chance to avoid attacks and to deal critical damage.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | - | - | - | - | - | Causes Brewmaster to have a 10% evasion chance and a 10% chance to critical strike for 2x damage |
| 2 | - | - | - | - | - | Causes Brewmaster to have a 15% evasion chance and a 15% chance to critical strike for 2x damage |
| 3 | - | - | - | - | - | Causes Brewmaster to have a 20% evasion chance and a 20% chance to critical strike for 2x damage |
| 4 | - | - | - | - | - | Causes Brewmaster to have a 25% evasion chance and a 25% chance to critical strike for 2x damage |
When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed his place in the mastery of inebriation.
==
Primal Split
Ultimate
Splits the Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 125 | 180 (160*) | N/A | N/A | 15 (20*) | Splits Brew into three mighty (even mightier*) Spirit Pandas |
| 2 | 150 | 160 (140*) | N/A | N/A | 17 (23*) | Splits Brew into three even mightier (really freaking mighty*) Spirit Pandas |
| 3 | 175 | 140 (120*) | N/A | N/A | 19 (26*) | Splits Brew into three really freaking mighty (omgwtf mighty*) Spirit Pandas |
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This Ultimate can be upgraded via Sceptre, (*) shows the effects
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When the spell ends, the Brewmaster takes Earth's place. If Earth is dead he takes Storm's place, and if Storm is dead he takes Fire's place.
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All of the warriors possess the Resistant Skin passive ability. Skills that have separate effects for heroes and creeps (such as Enchantress' Enchant) will use the hero effects when targeting the warriors. Skills that affect only creeps (such as Doom Bringer's Devour) or only heroes (such as Witch Doctor's Death Ward) will not affect the warriors.
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The Earth warrior has every aura of the Brewmaster (Such as Vlads or Assault Cuirass). If the Earth warrior dies, the auras will move to Storm, then Fire. This is true for all items with an area of effect (such as Gem or Magic Wand)
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The Earth warrior can cast 'Hurl Boulder' which stuns a targeted player from 800 range away for 2 seconds and damages them for 100 magic damage. The Earth Spirit has a passive, 'Pulverise' which gives the Earth Spirit a 20% chance to deal 40 physical damage in an area of 150 and 20 physical damage in an area of 250 with each of his attacks
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The Storm warrior can cast: 'Dispel Magic' which dispels certain buffs/debuffs in a 200 area around the targeted area, also dealing 200 damage to illusions (does not work on Doom Spell), 'Cyclone' which can remove a targeted enemy from play for 6 (hero) or 12 (creep) seconds from a 600 distance away, and 'Wind Walk' which causes the warrior to become invisible and have 50% increased movespeed (on his next attack, he will deal 100 bonus damage).
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The Fire warrior has a passive called, 'Permanent Immolation' which causes him to damage all enemies in a 220 radius around him by 15 (55*)/30 (55*)/ 45 (55*) per second
It isn't clear whether Mangix is consciously aware of his potent bond with nature, as it often occurs in the midst of a drunken stupor.
==
Recent Changes from 6.77
- None
Recent Changes from 6.76/6.76b/6.76c
- None
Recent Changes from 6.75/6.75b
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Primal Split units are now affected by Black Hole
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Primal Split units now dispel Smoke of Deceit
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Findings (not-factual information as above):
Make sure to not forget about your Drunken Haze in teamfights, typically you should use it on the main right-clicker the mitigate their damage output.
==
frucisky has a 101 on Brew
"The fire one" - MrBrumbi on which Spirit Panda Warrior to kill first
A HUGE list of tips by MrTheodore
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If you guys want a specific hero to be discussed next, please feel free to post (or message as people have for Meepo, Lina, Krobelus, Sylla, Puck, Brood, Omni, Disruptor. Viper, Shadow Demon, Prophet, Rhasta, Rubick, Medusa, Necrolyte, Centaur, Juggernaut, Dragon Knight, Weaver and Leshrac).
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Posts are every 2 days except patch days, next post will be on the 4th-6th
Important Chaos Knight tip of last thread by AONomad: "in most cases, Reality Rift first (to pull them out of position/hit them once or twice) and then stun, ensuring you're already on top of them while they're immobile"
Important Chaos Knight tip #2 of last thread by w00ping_crane: If you have an armlet: "make sure to toggle on the armlet before using ult, for buff illusions""
Posted Mar 2, 2013, 7:53 PM UTC · edited